My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Giant Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince Phoenix
Giant Snowball
Bomber
Zap
Bomber Prince
Barbarian Barrel
Bomber Knight Heal Spirit
The Log
Bomber Heal Spirit Prince
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Knight Heal Spirit Prince
Fireball
Bomber
Poison
Bomber Phoenix
Lightning
Knight Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Rage Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Knight Poison Phoenix Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Heal Spirit Prince
Knight
Bomber Heal Spirit Poison Prince
Heal Spirit
Prince Bomber Knight Giant
Giant
Bomber Rage Poison Prince Heal Spirit
Rage
Giant Prince Phoenix
Poison
Giant Knight Prince
Prince
Heal Spirit Giant Bomber Knight Rage Poison
Phoenix
Rage

Defense Synergies 1 2

Bomber
Knight
Knight
Bomber Poison Phoenix
Heal Spirit
Giant
Rage
Poison
Knight
Prince
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bomber Knight Prince Phoenix
Prince Bomber Knight
Prince Bomber Knight Phoenix
Bomber Poison Prince
Bomber
Poison Phoenix
Poison Phoenix
Prince Phoenix
Knight Bomber Prince Phoenix
Poison Bomber Knight
Poison Phoenix
Prince Bomber Knight
Bomber Poison Prince
Knight Prince Phoenix
Prince
Bomber Knight Poison Prince
Bomber Knight Prince
Poison Bomber Knight
Prince Phoenix
Bomber Knight Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Poison Bomber Knight Prince Phoenix
Knight Prince
Prince Knight Phoenix
Knight Prince Phoenix
Poison
Prince Knight Phoenix
Knight Prince Phoenix
Knight Poison Prince Phoenix
Phoenix
Knight Prince Phoenix
Poison Prince Phoenix
Prince Knight
Bomber
Phoenix Bomber Knight Poison Prince
Poison Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison Prince
Bomber Poison
Poison
Bomber Poison
Poison
Poison
Poison Prince
Poison Knight Prince
Poison
Poison Knight
Poison
Poison Prince
Bomber Poison
Poison
Poison
Bomber
Bomber Poison Prince
Bomber Poison
Poison Prince
Poison
Prince
Poison
Poison Bomber
Poison
Poison Prince
Poison
Poison
Poison
Poison Bomber
Poison
Prince
Poison
Prince
Poison
Poison Knight Prince
Bomber Poison
Poison
Prince
Poison
Poison
Poison Prince

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