My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Giant Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince Phoenix
Giant Snowball
Bomber
Zap
Bomber Prince
Barbarian Barrel
Bomber Knight Heal Spirit
The Log
Bomber Heal Spirit Prince
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Knight Heal Spirit Prince
Fireball
Bomber
Poison
Bomber Phoenix
Lightning
Knight Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Knight Phoenix Giant Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Heal Spirit Prince
Knight
Bomber Heal Spirit Prince
Heal Spirit
Prince Bomber Knight Giant
Giant
Bomber Rage Prince Lightning Heal Spirit
Rage
Giant Prince Phoenix
Prince
Heal Spirit Giant Bomber Knight Rage Lightning
Lightning
Giant Prince
Phoenix
Rage

Defense Synergies 1 1

Bomber
Knight
Knight
Bomber Phoenix
Heal Spirit
Giant
Rage
Prince
Lightning
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight
Knight Prince Phoenix
Prince Bomber Knight Lightning
Prince Knight Phoenix
Lightning Bomber Prince
Bomber
Lightning Phoenix
Lightning Phoenix
Prince Phoenix
Knight Bomber Prince Phoenix
Bomber Knight
Phoenix
Prince Bomber Knight Lightning
Bomber Prince
Knight Prince Phoenix
Prince Lightning
Bomber Knight Prince
Bomber Knight Prince
Bomber Knight
Prince Phoenix
Bomber Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Bomber Knight Prince Lightning Phoenix
Knight Prince Lightning
Prince Lightning Knight Phoenix
Knight Prince Phoenix
Prince Knight Lightning Phoenix
Knight Prince Phoenix
Lightning Knight Prince Phoenix
Phoenix
Knight Prince Phoenix
Lightning Prince Phoenix
Prince Lightning Knight
Bomber
Phoenix Bomber Knight Prince Lightning
Bomber Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning
Lightning Knight Prince
Bomber
Bomber
Lightning
Lightning
Lightning Prince
Lightning Knight Prince
Lightning
Lightning Knight
Lightning
Lightning Prince
Lightning Bomber
Lightning
Lightning
Bomber Lightning
Lightning Bomber Prince
Lightning Bomber
Lightning Prince
Lightning
Prince Lightning
Lightning
Bomber
Lightning
Lightning Prince
Lightning
Lightning
Lightning
Lightning
Lightning Bomber
Lightning
Prince
Lightning
Lightning Prince
Lightning
Lightning Knight Prince
Bomber Lightning
Lightning
Prince
Lightning
Lightning
Lightning Prince
Prince
Lightning

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