My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince
Giant Snowball
Bomber Mega Minion
Zap
Bomber Prince
Barbarian Barrel
Bomber Knight Heal Spirit
The Log
Bomber Heal Spirit Prince
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Knight Heal Spirit Mega Minion Prince
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion
Lightning
Knight Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Mega Minion Rage Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Knight Mega Minion Tornado Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Heal Spirit Prince
Knight
Mega Minion Bomber Heal Spirit Prince
Heal Spirit
Prince Bomber Knight Mega Minion Giant
Mega Minion
Knight Giant Heal Spirit
Giant
Bomber Mega Minion Rage Prince Heal Spirit Tornado
Rage
Giant Prince
Tornado
Giant
Prince
Heal Spirit Giant Bomber Knight Rage

Defense Synergies 2 4

Bomber
Knight Tornado
Knight
Bomber Mega Minion Tornado
Heal Spirit
Mega Minion
Knight Tornado
Giant
Rage
Tornado
Bomber Knight Mega Minion Prince
Prince
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion
Knight Mega Minion Prince
Tornado Prince Bomber Knight Mega Minion
Prince Knight Mega Minion
Bomber Tornado Prince
Tornado Bomber Mega Minion
Mega Minion Tornado
Tornado Prince
Knight Tornado Bomber Prince
Bomber Knight Mega Minion Tornado
Mega Minion Tornado
Prince Bomber Knight
Bomber Mega Minion Tornado Prince
Knight Prince
Tornado Prince
Bomber Knight Tornado Prince
Bomber Knight Mega Minion Tornado Prince
Tornado Bomber Knight Mega Minion
Tornado Prince
Bomber Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Bomber Knight Mega Minion Prince
Knight Prince
Prince Knight Tornado
Knight Prince
Tornado
Prince Knight Mega Minion
Knight Prince
Knight Mega Minion Tornado Prince
Mega Minion
Knight Mega Minion Prince
Tornado Prince
Prince Knight
Bomber
Bomber Knight Mega Minion Tornado Prince
Bomber Mega Minion
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight Prince
Bomber
Mega Minion Tornado
Bomber Tornado
Tornado
Tornado
Tornado Prince
Knight Tornado Prince
Tornado
Knight
Prince
Bomber
Tornado
Bomber
Bomber Mega Minion Prince
Bomber Tornado
Prince
Tornado
Tornado Prince
Tornado Bomber
Mega Minion
Tornado
Tornado Prince
Tornado
Tornado
Mega Minion
Mega Minion
Bomber
Prince
Prince
Mega Minion Tornado
Knight Mega Minion Prince
Bomber
Tornado
Mega Minion Prince
Tornado
Tornado
Tornado Prince
Prince

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