My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Golem Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Witch Bowler
Fireball
Bomber Witch Bowler
Poison
Bomber Witch
Lightning
Knight Ice Golem Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Barbarian Barrel Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Barbarian Barrel The Log Knight Giant Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Ice Golem Barbarian Barrel The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Ice Golem Barbarian Barrel
Knight
Bomber Barbarian Barrel Witch The Log
Ice Golem
Bomber Barbarian Barrel Witch
Giant
Bomber Barbarian Barrel Witch Bowler The Log
Barbarian Barrel
Giant Bomber Knight Ice Golem Bowler
Witch
Knight Ice Golem Giant Bowler
Bowler
Giant Barbarian Barrel Witch The Log
The Log
Knight Giant Bowler

Defense Synergies 3 14

Bomber
Knight Ice Golem Barbarian Barrel The Log
Knight
Bomber Barbarian Barrel Witch Bowler The Log
Ice Golem
Bomber Barbarian Barrel Witch Bowler The Log
Giant
Barbarian Barrel
Bomber Knight Ice Golem Witch Bowler
Witch
Knight Ice Golem Barbarian Barrel Bowler The Log
Bowler
The Log Knight Ice Golem Barbarian Barrel Witch
The Log
Bowler Bomber Knight Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Ice Golem Barbarian Barrel The Log
Knight Witch The Log
Witch Bowler Bomber Knight
Witch Knight Bowler
Bomber Barbarian Barrel Bowler The Log
Barbarian Barrel Bowler The Log Bomber
Witch
Bowler Ice Golem Barbarian Barrel The Log
Witch
Knight Bomber Ice Golem Barbarian Barrel Bowler
Witch Bomber Knight Ice Golem Barbarian Barrel Bowler The Log
Witch
Bowler Bomber Knight Witch The Log
Bomber Bowler Barbarian Barrel Witch The Log
Knight
Bowler The Log
Bomber Knight Witch Bowler
Bomber Knight Barbarian Barrel Witch Bowler The Log
Barbarian Barrel Witch The Log Bomber Knight Ice Golem Bowler
Bomber Bowler Knight Barbarian Barrel Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Witch Bowler
Bomber Knight Ice Golem Barbarian Barrel Bowler The Log
Knight Ice Golem Witch Bowler The Log
Bowler Knight Ice Golem Barbarian Barrel The Log
Knight Witch Bowler
Ice Golem Witch
Knight Ice Golem Witch Bowler
Knight
Knight Ice Golem Barbarian Barrel Witch The Log
Witch
Knight Witch Bowler
Bowler The Log
Bowler Knight Ice Golem Witch
Bomber Witch Bowler
Witch Bomber Knight Ice Golem Barbarian Barrel Bowler The Log
Bowler Bomber Ice Golem Barbarian Barrel Witch The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel The Log
Barbarian Barrel Bowler The Log
Barbarian Barrel The Log
Knight Ice Golem Barbarian Barrel The Log
Bomber Barbarian Barrel Bowler The Log
Ice Golem Witch
Bomber Witch Bowler The Log
The Log Ice Golem Barbarian Barrel Bowler
The Log
Bowler
Knight Barbarian Barrel Bowler The Log
Knight Ice Golem Barbarian Barrel Bowler The Log
Barbarian Barrel
Ice Golem Barbarian Barrel The Log
Bomber Barbarian Barrel Witch Bowler The Log
Barbarian Barrel Bowler The Log
Barbarian Barrel
Bomber
Bomber Barbarian Barrel Bowler The Log
Bomber Barbarian Barrel Witch Bowler The Log
Bowler The Log
Bowler The Log
Barbarian Barrel The Log
Ice Golem The Log Bomber Barbarian Barrel Witch Bowler
Witch
The Log Barbarian Barrel Witch Bowler
Witch Bowler The Log
Barbarian Barrel The Log
Ice Golem Witch
Witch
Bowler
Bomber The Log
Bowler The Log
Barbarian Barrel Witch
Witch
The Log Barbarian Barrel
Knight Bowler
The Log Bomber Ice Golem Bowler
Witch Bowler The Log
Witch
Barbarian Barrel Witch Bowler The Log
Bowler

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