My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Prince Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Prince
Giant Snowball
Bomber Royal Hogs Witch
Zap
Bomber Inferno Tower Royal Hogs Witch Prince
Barbarian Barrel
Bomber Knight Inferno Tower Royal Hogs Witch Royal Ghost Magic Archer
The Log
Bomber Royal Hogs Witch Prince
Earthquake
Bomber Inferno Tower Royal Hogs Witch
Arrows
Bomber Royal Hogs Witch
Royal Delivery
Bomber Knight Royal Hogs Witch Prince Royal Ghost Magic Archer
Fireball
Bomber Inferno Tower Royal Hogs Witch Magic Archer
Poison
Bomber Inferno Tower Royal Hogs Witch Magic Archer
Lightning
Knight Inferno Tower Witch Prince Magic Archer
Rocket
Inferno Tower Royal Hogs Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Royal Ghost Magic Archer Inferno Tower Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Royal Ghost Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Hogs Prince
Knight
Bomber Royal Hogs Witch Prince Magic Archer
Inferno Tower
Royal Hogs
Bomber Knight Magic Archer
Witch
Knight Prince Royal Ghost
Prince
Bomber Knight Witch Royal Ghost Magic Archer
Royal Ghost
Witch Prince Magic Archer
Magic Archer
Knight Royal Hogs Prince Royal Ghost

Defense Synergies 3 7

Bomber
Knight Royal Ghost
Knight
Bomber Inferno Tower Magic Archer Witch
Inferno Tower
Knight Prince Royal Ghost
Royal Hogs
Witch
Knight Prince Royal Ghost
Prince
Inferno Tower Witch Magic Archer
Royal Ghost
Bomber Inferno Tower Witch
Magic Archer
Knight Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower Magic Archer
Inferno Tower Knight Witch Prince
Inferno Tower Witch Prince Bomber Knight
Inferno Tower Witch Prince Knight
Bomber Prince
Bomber Royal Ghost Magic Archer
Inferno Tower Witch Magic Archer
Inferno Tower Magic Archer
Inferno Tower Witch Prince
Knight Bomber Inferno Tower Prince Royal Ghost
Witch Bomber Knight Royal Ghost Magic Archer
Inferno Tower Witch Magic Archer
Inferno Tower Prince Bomber Knight Witch
Bomber Witch Prince Royal Ghost Magic Archer
Inferno Tower Knight Prince
Inferno Tower Prince
Bomber Knight Inferno Tower Witch Prince
Bomber Knight Witch Prince Royal Ghost Magic Archer
Witch Bomber Knight Royal Ghost Magic Archer
Inferno Tower Prince
Bomber Royal Ghost Knight Witch Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch Prince Royal Ghost
Bomber Knight Prince Royal Ghost Magic Archer
Knight Inferno Tower Witch Prince
Prince Knight Inferno Tower
Inferno Tower Knight Witch Prince
Witch Magic Archer
Prince Knight Inferno Tower Witch
Inferno Tower Knight Prince
Knight Inferno Tower Witch Prince Magic Archer
Inferno Tower Witch
Knight Inferno Tower Witch Prince
Prince
Prince Knight Inferno Tower Witch
Bomber Witch Magic Archer
Inferno Tower Witch Bomber Knight Prince Magic Archer
Bomber Inferno Tower Witch Royal Ghost Magic Archer
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Knight Prince
Bomber Magic Archer
Witch Magic Archer
Bomber Witch Magic Archer
Magic Archer
Prince
Knight Prince Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Prince Magic Archer
Bomber Witch Magic Archer
Magic Archer
Bomber
Bomber Prince Magic Archer
Bomber Witch Magic Archer
Prince Magic Archer
Prince
Bomber Witch Magic Archer
Witch
Witch Royal Ghost Magic Archer
Witch Prince Magic Archer
Magic Archer
Witch Magic Archer
Witch
Bomber Magic Archer
Magic Archer
Prince
Magic Archer
Witch Prince Magic Archer
Witch Magic Archer
Knight Prince Magic Archer
Bomber Magic Archer
Prince
Witch Magic Archer
Witch Magic Archer
Witch Prince Royal Ghost Magic Archer
Prince

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