My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Balloon
Giant Snowball
Bomber Bats Goblin Barrel Balloon Lumberjack
Zap
Bomber Bats Goblin Barrel Balloon
Barbarian Barrel
Bomber Knight Goblin Barrel Lumberjack
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Knight Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack
Fireball
Bomber Goblin Barrel Balloon Lumberjack
Poison
Bomber Bats Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Goblin Barrel Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mini P.E.K.K.A Lumberjack
Bats
Knight Balloon Bomber Mini P.E.K.K.A Goblin Barrel Lumberjack
Knight
Bats Goblin Barrel Balloon Bomber The Log Lumberjack
Mini P.E.K.K.A
Bomber Bats The Log Lumberjack
Goblin Barrel
Knight Bats Balloon Lumberjack
Balloon
Bats Knight Lumberjack Goblin Barrel The Log
The Log
Knight Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Bomber Bats Knight Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 3 10

Bomber
Knight Bats Mini P.E.K.K.A The Log
Bats
Knight Bomber Mini P.E.K.K.A The Log Lumberjack
Knight
Bomber Bats Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
The Log Bomber Bats Knight
Goblin Barrel
Balloon
The Log
Mini P.E.K.K.A Bomber Bats Knight Lumberjack
Lumberjack
Bats Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log
Mini P.E.K.K.A Lumberjack Bats Knight The Log
Mini P.E.K.K.A Lumberjack Bomber Bats Knight
Mini P.E.K.K.A Lumberjack Bats Knight
Bomber Mini P.E.K.K.A The Log Lumberjack
The Log Bomber Bats Lumberjack
Bats
The Log
Mini P.E.K.K.A Lumberjack
Knight Bomber Mini P.E.K.K.A Lumberjack
Bats Bomber Knight The Log Lumberjack
Bats
Mini P.E.K.K.A Lumberjack Bomber Bats Knight The Log
Bomber Bats Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A The Log Lumberjack
Bomber Bats Knight Mini P.E.K.K.A Lumberjack
Bomber Bats Knight The Log Lumberjack
The Log Bomber Bats Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Bats Knight Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack
Bomber Knight Mini P.E.K.K.A The Log Lumberjack
Lumberjack Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Bats Knight The Log
Knight Mini P.E.K.K.A Lumberjack
Bats
Mini P.E.K.K.A Bats Knight Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Bats Knight Mini P.E.K.K.A The Log
Bats Knight Mini P.E.K.K.A Lumberjack
The Log
Mini P.E.K.K.A Knight Lumberjack
Bomber
Bomber Bats Knight Mini P.E.K.K.A The Log Lumberjack
Bats Bomber Mini P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber The Log
Bats
Bomber The Log
The Log
The Log
Bats Mini P.E.K.K.A Lumberjack
Knight The Log
Knight The Log
The Log
Bomber The Log
The Log
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log
Bomber The Log
The Log
The Log
The Log
The Log Bomber
The Log
The Log
The Log
Bats
Bats
Mini P.E.K.K.A
Bomber The Log
The Log
Bats
The Log
Knight Mini P.E.K.K.A Lumberjack
The Log Bomber
Bats The Log
Bats
The Log

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