My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Miner Fisherman
Giant Snowball
Bomber Clone Miner Fisherman
Zap
Bomber Clone Fisherman
Barbarian Barrel
Bomber Knight Clone
The Log
Bomber Mini P.E.K.K.A Clone Fisherman
Earthquake
Bomber Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Knight Mini P.E.K.K.A Clone Miner Fisherman
Fireball
Bomber Clone Fisherman
Poison
Bomber Clone Fisherman
Lightning
Knight Mini P.E.K.K.A Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Clone Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Clone Miner Fisherman Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Clone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Miner
Knight
Bomber Miner
Mini P.E.K.K.A
Bomber Rage
Rage
Mini P.E.K.K.A
Clone
Miner
Bomber Knight
Fisherman
Goblinstein

Defense Synergies 1 6

Bomber
Knight Mini P.E.K.K.A Miner Fisherman
Knight
Bomber Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A
Bomber Knight Fisherman
Rage
Clone
Miner
Bomber
Fisherman
Bomber Knight Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Mini P.E.K.K.A Knight Fisherman
Mini P.E.K.K.A Fisherman Bomber Knight
Mini P.E.K.K.A Knight Fisherman
Bomber Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A Fisherman
Knight Bomber Mini P.E.K.K.A Miner Fisherman
Bomber Knight Fisherman
Mini P.E.K.K.A Bomber Knight
Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Fisherman
Bomber Knight Mini P.E.K.K.A Fisherman
Bomber Knight Fisherman
Bomber Knight Fisherman
Mini P.E.K.K.A Fisherman
Bomber Knight Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fisherman
Bomber Knight Mini P.E.K.K.A Miner Fisherman
Knight Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Bomber
Bomber Knight Mini P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner Fisherman
Miner
Knight
Bomber
Bomber
Miner Fisherman
Mini P.E.K.K.A Fisherman
Miner Knight Fisherman
Knight Miner Fisherman
Fisherman
Fisherman
Bomber
Bomber Mini P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Fisherman
Bomber Miner
Fisherman
Bomber
Fisherman
Miner Fisherman
Miner Fisherman
Miner Fisherman
Mini P.E.K.K.A
Bomber Miner
Miner Knight Mini P.E.K.K.A
Bomber
Miner

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