My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant
Giant Snowball
Bomber Minions Goblin Gang Flying Machine
Zap
Bomber Minions Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Bomber Knight Goblin Gang
The Log
Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang Flying Machine
Royal Delivery
Bomber Knight Minions Goblin Gang Flying Machine Battle Healer
Fireball
Bomber Minions Goblin Gang Flying Machine Battle Healer
Poison
Bomber Minions Goblin Gang Flying Machine Battle Healer
Lightning
Knight Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Minions Goblin Gang Flying Machine Battle Healer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Minions Battle Healer
Knight
Minions Goblin Gang Bomber Flying Machine
Minions
Knight Royal Giant Rage Bomber Battle Healer
Goblin Gang
Knight Royal Giant Battle Healer
Royal Giant
Bomber Minions Goblin Gang Flying Machine Battle Healer
Flying Machine
Knight Royal Giant Battle Healer
Battle Healer
Rage Bomber Minions Goblin Gang Royal Giant Flying Machine
Rage
Minions Battle Healer

Defense Synergies 3 6

Bomber
Knight
Knight
Bomber Minions Goblin Gang Flying Machine
Minions
Knight Flying Machine Battle Healer
Goblin Gang
Knight Flying Machine Battle Healer
Royal Giant
Flying Machine
Knight Minions Goblin Gang Battle Healer
Battle Healer
Minions Goblin Gang Flying Machine
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Flying Machine
Knight Minions Goblin Gang Flying Machine Battle Healer
Goblin Gang Bomber Knight Minions
Knight Minions Goblin Gang
Bomber Battle Healer
Goblin Gang Bomber Minions Flying Machine
Minions Goblin Gang Flying Machine
Flying Machine Battle Healer
Minions Goblin Gang
Knight Goblin Gang Bomber Battle Healer
Minions Goblin Gang Bomber Knight Flying Machine
Minions Goblin Gang Flying Machine
Bomber Knight Minions Goblin Gang Flying Machine Battle Healer
Bomber Minions Goblin Gang
Knight Goblin Gang
Goblin Gang
Bomber Knight Minions Goblin Gang
Bomber Knight Minions Goblin Gang Flying Machine Battle Healer
Bomber Knight Minions Flying Machine Battle Healer
Bomber Goblin Gang Knight Minions Flying Machine Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Battle Healer
Bomber Knight Goblin Gang Flying Machine Battle Healer
Goblin Gang Knight Minions Battle Healer
Goblin Gang Knight Battle Healer
Knight Goblin Gang Battle Healer
Minions Goblin Gang Flying Machine
Goblin Gang Knight Minions Flying Machine Battle Healer
Knight Battle Healer
Knight Minions Flying Machine
Goblin Gang
Knight Minions Flying Machine
Knight Goblin Gang
Bomber Flying Machine
Goblin Gang Bomber Knight Minions Flying Machine Battle Healer
Minions Bomber Flying Machine Battle Healer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine
Flying Machine
Knight Flying Machine
Bomber
Minions Flying Machine
Bomber Flying Machine
Flying Machine
Flying Machine
Minions Goblin Gang
Knight Flying Machine
Flying Machine
Flying Machine Knight
Minions Flying Machine
Flying Machine
Bomber Flying Machine
Flying Machine
Bomber Minions
Bomber Flying Machine
Bomber Flying Machine
Minions
Flying Machine
Bomber
Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine
Bomber
Minions Goblin Gang Flying Machine
Flying Machine
Knight Goblin Gang Flying Machine
Bomber Flying Machine
Flying Machine
Minions Goblin Gang Flying Machine
Flying Machine
Flying Machine

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