My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Musketeer Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Balloon
Giant Snowball
Bomber Minions Tombstone Musketeer Balloon
Zap
Bomber Minions Tombstone Balloon
Barbarian Barrel
Bomber Knight Tombstone Musketeer
The Log
Bomber Tombstone Mini P.E.K.K.A Musketeer
Earthquake
Bomber Tombstone
Arrows
Bomber Minions Tombstone
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Musketeer Balloon
Fireball
Bomber Minions Tombstone Musketeer Balloon
Poison
Bomber Minions Tombstone Musketeer Balloon
Lightning
Knight Tombstone Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Tombstone Mini P.E.K.K.A Musketeer Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Tombstone

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions Mini P.E.K.K.A
Knight
Minions Musketeer Balloon Bomber
Minions
Knight Giant Bomber Mini P.E.K.K.A Balloon
Tombstone
Mini P.E.K.K.A
Giant Bomber Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Balloon
Giant
Bomber Minions Mini P.E.K.K.A Musketeer Balloon
Balloon
Knight Minions Musketeer Giant

Defense Synergies 4 6

Bomber
Knight Tombstone Mini P.E.K.K.A
Knight
Bomber Minions Musketeer Mini P.E.K.K.A
Minions
Knight Tombstone Musketeer
Tombstone
Musketeer Bomber Minions
Mini P.E.K.K.A
Bomber Knight Musketeer
Musketeer
Knight Tombstone Minions Mini P.E.K.K.A
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Bomber Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Bomber Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Bomber Knight Minions Tombstone Musketeer
Bomber Tombstone Mini P.E.K.K.A
Bomber Minions Musketeer
Minions Musketeer Tombstone
Musketeer
Mini P.E.K.K.A Minions Tombstone Musketeer
Knight Bomber Mini P.E.K.K.A Musketeer
Minions Bomber Knight Tombstone Musketeer
Minions Musketeer
Tombstone Mini P.E.K.K.A Bomber Knight Minions Musketeer
Bomber Minions Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Bomber Knight Minions Tombstone Mini P.E.K.K.A Musketeer
Tombstone Bomber Knight Minions Musketeer
Bomber Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Musketeer
Bomber Knight Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone
Bomber Knight Mini P.E.K.K.A Musketeer
Tombstone Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer
Knight Tombstone Mini P.E.K.K.A Musketeer
Minions Musketeer
Mini P.E.K.K.A Knight Minions Tombstone Musketeer
Mini P.E.K.K.A Knight
Knight Minions Tombstone Mini P.E.K.K.A
Tombstone Musketeer
Knight Minions Tombstone Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Tombstone
Bomber Musketeer
Tombstone Bomber Knight Minions Mini P.E.K.K.A Musketeer
Minions Bomber Mini P.E.K.K.A Musketeer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Bomber
Minions Musketeer
Bomber Musketeer
Minions Mini P.E.K.K.A Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Minions Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer
Bomber
Minions Musketeer
Musketeer
Musketeer
Bomber
Musketeer
Musketeer
Musketeer
Musketeer
Minions Musketeer
Mini P.E.K.K.A
Bomber Musketeer
Minions Tombstone Musketeer
Musketeer
Knight Mini P.E.K.K.A Musketeer
Bomber Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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