My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Miner
Giant Snowball
Bomber Hog Rider Skeleton Army Miner Little Prince
Zap
Bomber Mortar Skeleton Army Little Prince
Barbarian Barrel
Bomber Knight Mortar Skeleton Army Little Prince
The Log
Bomber Hog Rider Skeleton Army Little Prince
Earthquake
Bomber Mortar Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army Little Prince
Royal Delivery
Bomber Knight Hog Rider Skeleton Army Miner Little Prince
Fireball
Bomber Mortar Hog Rider Skeleton Army Little Prince
Poison
Bomber Mortar Skeleton Army Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Army Miner Little Prince Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Army Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Hog Rider Miner
Knight
Mortar Hog Rider Bomber Fireball Miner Little Prince
Mortar
Knight Miner Bomber Fireball Hog Rider
Fireball
Hog Rider Knight Mortar Miner Little Prince
Hog Rider
Knight Fireball Bomber Mortar Little Prince
Skeleton Army
Miner
Mortar Bomber Knight Fireball
Little Prince
Knight Fireball Hog Rider

Defense Synergies 2 9

Bomber
Knight Mortar Miner
Knight
Bomber Little Prince Mortar Fireball Skeleton Army
Mortar
Bomber Knight Fireball Skeleton Army
Fireball
Knight Mortar Miner Little Prince
Hog Rider
Skeleton Army
Knight Mortar
Miner
Bomber Fireball
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Fireball
Skeleton Army Knight Mortar
Mortar Skeleton Army Bomber Knight
Skeleton Army Knight Mortar
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber
Mortar Fireball Little Prince
Fireball
Mortar Skeleton Army
Knight Skeleton Army Bomber Miner Little Prince
Skeleton Army Bomber Knight Fireball
Fireball
Mortar Skeleton Army Bomber Knight Fireball
Bomber Fireball Skeleton Army Mortar
Skeleton Army Knight Mortar
Skeleton Army Mortar Fireball
Bomber Knight Mortar Fireball Skeleton Army
Mortar Fireball Bomber Knight Skeleton Army Little Prince
Mortar Bomber Knight Fireball Little Prince
Mortar
Bomber Skeleton Army Knight Fireball Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Bomber Knight Mortar Miner
Skeleton Army Knight
Skeleton Army Knight Fireball
Knight Skeleton Army
Fireball
Skeleton Army Knight Fireball
Knight Skeleton Army
Knight Mortar Fireball Skeleton Army
Skeleton Army
Knight
Skeleton Army Fireball
Skeleton Army Knight Fireball
Bomber Fireball Skeleton Army
Skeleton Army Bomber Knight Mortar Fireball Little Prince
Bomber Fireball
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Miner
Fireball Miner
Knight Fireball
Bomber Fireball Mortar
Fireball
Bomber Mortar
Fireball
Fireball Miner Mortar
Fireball
Miner Knight Mortar Fireball
Fireball
Knight Mortar Fireball Miner
Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber
Bomber Mortar Fireball
Bomber Mortar Fireball Miner Little Prince
Fireball
Fireball
Mortar Fireball
Bomber Mortar Fireball Little Prince
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Fireball Little Prince
Fireball
Fireball
Bomber Mortar Fireball Miner
Fireball
Fireball
Fireball Skeleton Army
Fireball
Fireball
Fireball Miner Knight
Bomber Mortar Fireball
Fireball
Fireball
Fireball
Mortar Fireball Miner Little Prince
Fireball Mortar

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