My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Cannon Cart Miner
Giant Snowball
Bomber Goblin Gang Miner
Zap
Bomber Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Bomber Knight Goblin Gang Mortar Cannon Cart
The Log
Bomber Goblin Gang Cannon Cart
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang Cannon Cart Miner
Fireball
Bomber Goblin Gang Mortar Cannon Cart
Poison
Bomber Goblin Gang Mortar
Lightning
Knight Mortar Cannon Cart Goblinstein
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Miner Mortar Fireball Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Cannon Cart Miner
Knight
Goblin Gang Mortar Bomber Fireball Cannon Cart Miner
Goblin Gang
Knight Miner Mortar Cannon Cart
Mortar
Knight Miner Bomber Goblin Gang Fireball
Fireball
Knight Mortar Miner
Cannon Cart
Bomber Knight Goblin Gang Miner
Miner
Goblin Gang Mortar Bomber Knight Fireball Cannon Cart
Goblinstein

Defense Synergies 2 10

Bomber
Knight Mortar Miner
Knight
Bomber Goblin Gang Mortar Fireball Cannon Cart
Goblin Gang
Knight Mortar Cannon Cart Miner
Mortar
Bomber Knight Goblin Gang Fireball
Fireball
Knight Mortar Miner
Cannon Cart
Knight Goblin Gang
Miner
Bomber Goblin Gang Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Knight Mortar Fireball
Knight Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Bomber Knight Cannon Cart
Knight Goblin Gang Mortar Cannon Cart
Bomber Fireball
Goblin Gang Fireball Bomber Cannon Cart
Goblin Gang Mortar Fireball
Fireball Cannon Cart
Goblin Gang Mortar
Knight Goblin Gang Bomber Cannon Cart Miner
Goblin Gang Bomber Knight Fireball Cannon Cart
Goblin Gang Fireball
Mortar Bomber Knight Goblin Gang Fireball Cannon Cart
Bomber Fireball Goblin Gang Mortar Cannon Cart
Knight Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Fireball
Bomber Knight Goblin Gang Mortar Fireball Cannon Cart
Mortar Fireball Bomber Knight Goblin Gang Cannon Cart
Mortar Bomber Knight Fireball Cannon Cart
Mortar Cannon Cart
Bomber Goblin Gang Knight Fireball Cannon Cart
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Cannon Cart
Fireball Bomber Knight Goblin Gang Mortar Cannon Cart Miner
Goblin Gang Knight Cannon Cart
Goblin Gang Knight Fireball Cannon Cart
Knight Goblin Gang Cannon Cart
Fireball Goblin Gang
Goblin Gang Knight Fireball Cannon Cart
Knight Cannon Cart
Knight Mortar Fireball Cannon Cart
Goblin Gang
Knight Cannon Cart
Fireball
Cannon Cart Knight Goblin Gang Fireball
Bomber Fireball Cannon Cart
Goblin Gang Bomber Knight Mortar Fireball Cannon Cart
Bomber Fireball Cannon Cart
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Miner
Fireball Cannon Cart Miner
Cannon Cart Knight Fireball
Bomber Fireball Mortar
Fireball
Bomber Mortar
Fireball
Fireball Miner Mortar
Goblin Gang Fireball
Miner Knight Mortar Fireball Cannon Cart
Fireball
Knight Mortar Fireball Cannon Cart Miner
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Bomber Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball
Bomber
Bomber Mortar Fireball
Bomber Mortar Fireball Miner
Fireball
Fireball
Mortar Fireball Cannon Cart
Bomber Mortar Fireball
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Fireball
Fireball
Fireball
Bomber Mortar Fireball Miner
Fireball
Fireball
Goblin Gang Fireball Cannon Cart
Fireball
Fireball
Fireball Miner Knight Goblin Gang Cannon Cart
Bomber Mortar Fireball
Fireball
Cannon Cart
Goblin Gang Fireball
Fireball
Mortar Fireball Cannon Cart Miner
Cannon Cart
Fireball Mortar

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