My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Clone
Giant Snowball
Bomber Musketeer Goblin Barrel Clone Baby Dragon
Zap
Bomber Goblin Barrel Clone
Barbarian Barrel
Bomber Knight Musketeer Goblin Barrel Clone
The Log
Bomber Musketeer Goblin Barrel Clone
Earthquake
Bomber Goblin Barrel Clone
Arrows
Bomber Goblin Barrel Clone
Royal Delivery
Bomber Knight Musketeer Goblin Barrel Clone Baby Dragon P.E.K.K.A
Fireball
Bomber Musketeer Goblin Barrel Clone Baby Dragon
Poison
Bomber Musketeer Clone
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Goblin Barrel Clone Musketeer Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon P.E.K.K.A
Knight
Musketeer Goblin Barrel Baby Dragon Bomber The Log
Musketeer
Knight Baby Dragon P.E.K.K.A The Log
Goblin Barrel
Knight Clone Baby Dragon P.E.K.K.A
Clone
Goblin Barrel Baby Dragon
Baby Dragon
Knight Bomber Musketeer Goblin Barrel Clone P.E.K.K.A
P.E.K.K.A
Bomber Musketeer Goblin Barrel Baby Dragon The Log
The Log
Knight Musketeer P.E.K.K.A

Defense Synergies 4 8

Bomber
Knight P.E.K.K.A The Log
Knight
Bomber Musketeer Baby Dragon The Log
Musketeer
Knight The Log Baby Dragon P.E.K.K.A
Goblin Barrel
Clone
Baby Dragon
Knight Musketeer P.E.K.K.A The Log
P.E.K.K.A
The Log Bomber Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Bomber Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Baby Dragon The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Bomber Knight Musketeer
P.E.K.K.A Knight Musketeer
Bomber P.E.K.K.A The Log
The Log Bomber Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer
Knight Bomber Musketeer
Bomber Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
P.E.K.K.A Bomber Knight Musketeer The Log
Bomber Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Bomber Knight Musketeer P.E.K.K.A
Bomber Knight Musketeer Baby Dragon The Log
Baby Dragon The Log Bomber Knight Musketeer
P.E.K.K.A Musketeer
Bomber Knight Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Knight Musketeer Baby Dragon The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer
Musketeer Baby Dragon
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A The Log
P.E.K.K.A Knight
Bomber Musketeer Baby Dragon
Bomber Knight Musketeer Baby Dragon P.E.K.K.A The Log
Bomber Musketeer Baby Dragon P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Musketeer The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Musketeer
Knight Musketeer The Log
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Bomber Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bomber
Bomber Musketeer Baby Dragon The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Bomber Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer
Bomber Musketeer The Log
P.E.K.K.A
The Log
Musketeer
Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon
The Log Bomber Musketeer Baby Dragon
Musketeer P.E.K.K.A
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: