My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Musketeer Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Gang Musketeer Goblin Barrel Electro Wizard
The Log
Bomber Goblin Gang Musketeer Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Musketeer Goblin Barrel Electro Wizard
Fireball
Bomber Goblin Gang Musketeer Goblin Barrel Electro Wizard
Poison
Bomber Goblin Gang Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Goblin Gang Goblin Barrel Musketeer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mega Knight
Knight
Goblin Gang Musketeer Goblin Barrel Bomber The Log Electro Wizard
Goblin Gang
Knight Goblin Barrel
Musketeer
Knight The Log Mega Knight
Goblin Barrel
Knight Goblin Gang Mega Knight
The Log
Knight Musketeer Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Bomber Musketeer Goblin Barrel The Log Electro Wizard

Defense Synergies 6 10

Bomber
Knight The Log Electro Wizard
Knight
Bomber Goblin Gang Musketeer Electro Wizard The Log
Goblin Gang
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Goblin Gang The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Musketeer Bomber Knight Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Knight Bomber Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer The Log Electro Wizard
Knight Goblin Gang Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Bomber Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Bomber Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Goblin Gang
Musketeer The Log Electro Wizard Mega Knight
Goblin Gang Musketeer
Knight Goblin Gang Bomber Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Bomber Knight Musketeer The Log Mega Knight
Musketeer Goblin Gang Electro Wizard
Mega Knight Bomber Knight Goblin Gang Musketeer The Log Electro Wizard
Bomber Mega Knight Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bomber Knight Goblin Gang Musketeer Electro Wizard
Mega Knight Bomber Knight Goblin Gang Musketeer The Log Electro Wizard
The Log Bomber Knight Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Bomber Goblin Gang Mega Knight Knight Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Bomber Knight Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Knight Musketeer The Log Electro Wizard
Goblin Gang Mega Knight Knight Musketeer The Log Electro Wizard
Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Musketeer Electro Wizard
Goblin Gang Knight Musketeer Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight The Log
Goblin Gang Musketeer
Mega Knight Knight Musketeer
Mega Knight The Log Electro Wizard
Mega Knight Knight Goblin Gang
Bomber Musketeer Mega Knight
Goblin Gang Electro Wizard Bomber Knight Musketeer The Log
Mega Knight Bomber Musketeer The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Knight Musketeer The Log
Bomber The Log Mega Knight
Musketeer
Bomber Musketeer The Log
The Log
The Log
Goblin Gang Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log Mega Knight
Bomber
Bomber Musketeer The Log Electro Wizard Mega Knight
Bomber The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Bomber Mega Knight
The Log Musketeer Electro Wizard
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Musketeer The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Musketeer
Musketeer Electro Wizard
The Log
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
The Log Bomber Musketeer
Musketeer Mega Knight
Goblin Gang Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight
Mega Knight

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