My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Royal Recruits Goblin Cage Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Royal Recruits Wall Breakers Inferno Dragon
Giant Snowball
Bomber Royal Recruits Wall Breakers Inferno Dragon
Zap
Bomber Royal Giant Wall Breakers Inferno Dragon
Barbarian Barrel
Bomber Knight Royal Recruits Goblin Cage Wall Breakers
The Log
Bomber Royal Giant Royal Recruits Goblin Cage Wall Breakers
Earthquake
Bomber Goblin Cage
Arrows
Bomber Royal Recruits Wall Breakers
Royal Delivery
Bomber Knight Royal Recruits Goblin Cage Wall Breakers Inferno Dragon
Fireball
Bomber Goblin Cage Wall Breakers Inferno Dragon
Poison
Bomber Royal Recruits Goblin Cage
Lightning
Knight Goblin Cage Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Knight Goblin Cage Inferno Dragon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Royal Recruits Goblin Cage
Knight
Wall Breakers Bomber The Log
Royal Giant
Bomber The Log
Royal Recruits
Bomber Wall Breakers
Goblin Cage
Bomber Wall Breakers The Log
Wall Breakers
Knight Royal Recruits Goblin Cage The Log
The Log
Knight Royal Giant Goblin Cage Wall Breakers
Inferno Dragon

Defense Synergies 1 9

Bomber
Knight Royal Recruits Goblin Cage The Log
Knight
Bomber Goblin Cage The Log
Royal Giant
Royal Recruits
Bomber The Log
Goblin Cage
Bomber Knight The Log Inferno Dragon
Wall Breakers
The Log
Bomber Knight Royal Recruits Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Royal Recruits Goblin Cage The Log
Inferno Dragon Bomber Knight Royal Recruits Goblin Cage The Log
Goblin Cage Bomber Knight Royal Recruits Inferno Dragon
Royal Recruits Goblin Cage Inferno Dragon Bomber Knight
Bomber Royal Recruits Goblin Cage The Log
The Log Bomber
Inferno Dragon Goblin Cage
Royal Recruits Goblin Cage The Log
Inferno Dragon Royal Recruits Goblin Cage
Knight Bomber Royal Recruits
Bomber Knight Royal Recruits The Log
Inferno Dragon
Royal Recruits Goblin Cage Bomber Knight The Log
Bomber Royal Recruits Goblin Cage The Log
Royal Recruits Inferno Dragon Knight Goblin Cage
Royal Recruits Goblin Cage The Log Inferno Dragon
Bomber Knight Royal Recruits Goblin Cage
Goblin Cage Bomber Knight Royal Recruits The Log
Goblin Cage The Log Bomber Knight Royal Recruits Inferno Dragon
Royal Recruits Goblin Cage Inferno Dragon
Bomber Royal Recruits Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Goblin Cage
Bomber Knight The Log Inferno Dragon
Royal Recruits Knight Goblin Cage The Log
Royal Recruits Knight Goblin Cage The Log
Royal Recruits Knight Goblin Cage Inferno Dragon
Royal Recruits Knight Goblin Cage
Knight Royal Recruits Goblin Cage Inferno Dragon
Royal Recruits Goblin Cage Knight The Log Inferno Dragon
Royal Recruits Goblin Cage Inferno Dragon
Inferno Dragon Knight Royal Recruits Goblin Cage
Royal Recruits Goblin Cage The Log
Royal Recruits Knight Goblin Cage
Royal Recruits Bomber Goblin Cage
Royal Recruits Bomber Knight Goblin Cage The Log Inferno Dragon
Bomber Royal Recruits Goblin Cage The Log Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits The Log
The Log
The Log
Knight Royal Recruits The Log
Bomber The Log
Bomber The Log
The Log
The Log
Knight Royal Recruits The Log
Knight The Log
The Log
Bomber The Log
Royal Recruits The Log
Bomber
Bomber The Log
Bomber The Log
The Log
The Log
Royal Recruits The Log
The Log Bomber
Inferno Dragon
The Log
The Log
The Log
Bomber The Log
The Log
Royal Recruits
The Log
Knight
The Log Bomber
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log

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