My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Skeleton Army Miner
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon Miner
Zap
Bomber Royal Giant Skeleton Army
Barbarian Barrel
Bomber Knight Valkyrie Skeleton Army
The Log
Bomber Royal Giant Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Valkyrie Hog Rider Skeleton Army Baby Dragon Miner
Fireball
Bomber Hog Rider Skeleton Army Baby Dragon
Poison
Bomber Skeleton Army
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Army Miner Valkyrie Hog Rider Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Army Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Valkyrie Hog Rider Baby Dragon Miner
Knight
Hog Rider Baby Dragon Bomber Miner
Royal Giant
Bomber Miner Hog Rider Baby Dragon
Valkyrie
Hog Rider Bomber Baby Dragon
Hog Rider
Knight Valkyrie Bomber Royal Giant Baby Dragon
Skeleton Army
Baby Dragon
Knight Bomber Royal Giant Valkyrie Hog Rider Miner
Miner
Royal Giant Bomber Knight Baby Dragon

Defense Synergies 1 5

Bomber
Knight Valkyrie Miner
Knight
Bomber Skeleton Army Baby Dragon
Royal Giant
Valkyrie
Bomber Baby Dragon
Hog Rider
Skeleton Army
Knight
Baby Dragon
Knight Valkyrie
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Baby Dragon
Skeleton Army Bomber Knight Valkyrie
Skeleton Army Bomber Knight Valkyrie
Skeleton Army Bomber Knight Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Valkyrie Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Skeleton Army
Knight Skeleton Army Bomber Valkyrie Miner
Valkyrie Skeleton Army Bomber Knight Baby Dragon
Baby Dragon
Skeleton Army Bomber Knight Valkyrie
Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Knight
Skeleton Army
Bomber Knight Valkyrie Skeleton Army
Bomber Knight Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Bomber Knight
Bomber Valkyrie Skeleton Army Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Bomber Knight Valkyrie Baby Dragon Miner
Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army
Baby Dragon
Skeleton Army Knight Valkyrie
Knight Valkyrie Skeleton Army
Knight Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Knight Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie
Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Knight Valkyrie Baby Dragon
Valkyrie Bomber Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Knight Valkyrie
Bomber Valkyrie Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Miner
Miner Knight Valkyrie
Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Valkyrie Baby Dragon Miner
Baby Dragon
Baby Dragon
Bomber Valkyrie Baby Dragon
Miner Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Baby Dragon
Bomber Miner
Skeleton Army
Baby Dragon
Miner Knight Valkyrie Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon Miner

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