My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Bomber Knight Bomb Tower Hunter
The Log
Bomber Hunter
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Knight Mega Minion Hunter
Fireball
Bomber Mega Minion Bomb Tower Hunter
Poison
Bomber Mega Minion Bomb Tower Hunter
Lightning
Knight Mega Minion Bomb Tower Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Fireball Bomb Tower Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Mega Minion Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Royal Delivery Mega Minion Fireball Bomb Tower Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Royal Delivery Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Knight
Mega Minion Bomber Fireball Hunter
Royal Delivery
Mega Minion
Knight Fireball Electro Giant
Fireball
Knight Mega Minion
Bomb Tower
Hunter
Knight
Electro Giant
Mega Minion

Defense Synergies 6 8

Bomber
Knight Electro Giant
Knight
Bomber Royal Delivery Mega Minion Bomb Tower Hunter Fireball
Royal Delivery
Knight Bomb Tower Mega Minion Fireball Hunter
Mega Minion
Knight Royal Delivery Bomb Tower Hunter
Fireball
Knight Royal Delivery Bomb Tower
Bomb Tower
Knight Royal Delivery Mega Minion Fireball
Hunter
Knight Royal Delivery Mega Minion
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Fireball
Bomb Tower Hunter Knight Royal Delivery Mega Minion
Bomb Tower Hunter Bomber Knight Royal Delivery Mega Minion
Bomb Tower Hunter Knight Mega Minion
Bomber Royal Delivery Fireball Bomb Tower
Royal Delivery Fireball Bomber Mega Minion Bomb Tower Hunter
Mega Minion Hunter Royal Delivery Fireball Bomb Tower
Fireball Bomb Tower Electro Giant
Hunter Bomb Tower
Knight Bomber Royal Delivery Hunter
Bomber Knight Royal Delivery Mega Minion Fireball Bomb Tower Hunter Electro Giant
Mega Minion Hunter Royal Delivery Fireball
Bomb Tower Hunter Bomber Knight Royal Delivery Fireball
Bomber Fireball Bomb Tower Royal Delivery Mega Minion Hunter
Knight Bomb Tower Hunter
Bomb Tower Royal Delivery Fireball Hunter Electro Giant
Bomb Tower Bomber Knight Royal Delivery Fireball Hunter
Royal Delivery Fireball Bomb Tower Bomber Knight Mega Minion Hunter
Royal Delivery Bomb Tower Hunter Bomber Knight Mega Minion Fireball
Bomb Tower Hunter
Bomber Knight Royal Delivery Fireball Bomb Tower Hunter Electro Giant
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Fireball Electro Giant
Royal Delivery Fireball Bomber Knight Mega Minion Bomb Tower Hunter
Royal Delivery Knight Bomb Tower Hunter
Hunter Knight Royal Delivery Fireball
Knight Royal Delivery Hunter
Royal Delivery Fireball Electro Giant Bomb Tower Hunter
Royal Delivery Knight Mega Minion Fireball Bomb Tower Hunter
Knight Royal Delivery Bomb Tower Hunter
Royal Delivery Knight Mega Minion Fireball Bomb Tower
Royal Delivery Mega Minion
Knight Mega Minion Bomb Tower Hunter
Royal Delivery Fireball Electro Giant
Royal Delivery Knight Fireball Bomb Tower Hunter
Bomber Fireball Bomb Tower Electro Giant
Electro Giant Bomber Knight Royal Delivery Mega Minion Fireball Bomb Tower Hunter
Bomber Royal Delivery Mega Minion Fireball Bomb Tower Hunter Electro Giant
Bomber Royal Delivery Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball
Fireball Electro Giant Mega Minion Hunter
Bomber
Fireball Hunter
Fireball
Fireball
Knight Fireball
Fireball
Knight Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter
Fireball
Fireball
Bomber
Bomber Mega Minion Fireball Hunter
Bomber Fireball Electro Giant
Fireball
Fireball
Fireball
Electro Giant Bomber Fireball Hunter
Mega Minion
Fireball Hunter
Fireball
Fireball
Fireball Hunter Electro Giant
Mega Minion Fireball Electro Giant
Mega Minion Fireball
Bomber Fireball Hunter
Fireball
Fireball
Fireball
Fireball Mega Minion Hunter
Fireball
Fireball Knight Mega Minion Hunter
Bomber Fireball
Fireball Electro Giant
Mega Minion
Electro Giant Fireball
Fireball
Fireball Electro Giant
Fireball

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