My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Skeleton Barrel Hog Rider Zappies Goblin Barrel Skeleton Army
Zap
Bomber Skeleton Barrel Zappies Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Knight Skeleton Barrel Zappies Goblin Barrel Skeleton Army
The Log
Bomber Skeleton Barrel Hog Rider Zappies Goblin Barrel Skeleton Army
Earthquake
Bomber Hog Rider Zappies Goblin Barrel Skeleton Army
Arrows
Bomber Skeleton Barrel Zappies Goblin Barrel Skeleton Army
Royal Delivery
Bomber Knight Skeleton Barrel Hog Rider Zappies Goblin Barrel Skeleton Army
Fireball
Bomber Skeleton Barrel Hog Rider Zappies Goblin Barrel Skeleton Army
Poison
Bomber Skeleton Barrel Zappies Skeleton Army
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Barrel Goblin Barrel Skeleton Army Hog Rider Zappies Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Barrel Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Skeleton Barrel Hog Rider
Knight
Skeleton Barrel Hog Rider Goblin Barrel Bomber Zappies Poison
Skeleton Barrel
Knight Goblin Barrel Bomber Hog Rider Zappies Poison
Hog Rider
Knight Bomber Skeleton Barrel Zappies Goblin Barrel Poison
Zappies
Knight Skeleton Barrel Hog Rider Goblin Barrel
Goblin Barrel
Knight Skeleton Barrel Hog Rider Zappies Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Knight Skeleton Barrel Hog Rider

Defense Synergies 1 4

Bomber
Knight
Knight
Bomber Zappies Skeleton Army Poison
Skeleton Barrel
Hog Rider
Zappies
Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Zappies
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Zappies
Skeleton Army Knight Zappies
Skeleton Army Bomber Knight Zappies
Skeleton Army Knight Zappies
Bomber Skeleton Army Poison
Skeleton Army Bomber Zappies
Zappies Poison
Skeleton Barrel Poison
Zappies Skeleton Army
Knight Skeleton Army Bomber Zappies
Skeleton Army Poison Bomber Knight Zappies
Zappies Poison
Skeleton Army Bomber Knight Zappies
Bomber Skeleton Army Zappies Poison
Skeleton Army Knight Zappies
Skeleton Army Zappies
Bomber Knight Zappies Skeleton Army Poison
Bomber Knight Zappies Skeleton Army
Poison Bomber Knight Zappies
Zappies
Bomber Skeleton Army Knight Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zappies
Poison Bomber Knight Skeleton Barrel
Zappies Skeleton Army Knight
Skeleton Army Knight Zappies
Knight Zappies Skeleton Army
Poison Skeleton Barrel Zappies
Skeleton Army Knight Zappies
Knight Zappies Skeleton Army
Knight Zappies Skeleton Army Poison
Zappies Skeleton Army
Knight Zappies
Skeleton Army Poison
Skeleton Army Knight Zappies
Bomber Zappies Skeleton Army
Zappies Skeleton Army Bomber Knight Poison
Poison Bomber Zappies
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight
Poison Skeleton Barrel
Skeleton Barrel Poison
Knight Skeleton Barrel Poison
Bomber Poison
Poison Skeleton Barrel
Bomber Poison
Poison Skeleton Barrel
Poison Skeleton Barrel
Poison
Poison Knight Skeleton Barrel
Poison
Poison Knight Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Bomber Skeleton Barrel Poison
Skeleton Barrel Poison
Poison
Bomber
Bomber Skeleton Barrel Poison
Bomber Skeleton Barrel Poison
Poison
Poison
Skeleton Barrel Poison
Poison Bomber
Poison Skeleton Barrel
Skeleton Barrel Poison
Poison Skeleton Barrel
Poison
Skeleton Barrel Zappies Poison
Poison Bomber
Zappies Poison
Poison
Skeleton Barrel Zappies Skeleton Army
Poison Zappies
Poison Knight
Bomber Skeleton Barrel Poison
Poison
Zappies Poison
Zappies Poison
Poison Skeleton Barrel

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