My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Knight Tesla Musketeer
The Log
Bomber Musketeer Hog Rider
Earthquake
Bomber Tesla Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Musketeer Hog Rider Baby Dragon P.E.K.K.A
Fireball
Bomber Tesla Musketeer Hog Rider Baby Dragon
Poison
Bomber Musketeer
Lightning
Knight Tesla Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tesla Musketeer Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Knight Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Baby Dragon P.E.K.K.A
Knight
Musketeer Hog Rider Baby Dragon Bomber The Log
Tesla
Musketeer
Knight Hog Rider Baby Dragon P.E.K.K.A The Log
Hog Rider
Knight Musketeer The Log Bomber Baby Dragon
Baby Dragon
Knight Bomber Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Bomber Musketeer Baby Dragon The Log
The Log
Hog Rider Knight Musketeer P.E.K.K.A

Defense Synergies 7 10

Bomber
Knight Tesla P.E.K.K.A The Log
Knight
Bomber Tesla Musketeer Baby Dragon The Log
Tesla
Knight Musketeer The Log Bomber Baby Dragon
Musketeer
Knight Tesla The Log Baby Dragon P.E.K.K.A
Hog Rider
Baby Dragon
Knight Tesla Musketeer P.E.K.K.A The Log
P.E.K.K.A
The Log Bomber Musketeer Baby Dragon
The Log
Tesla Musketeer P.E.K.K.A Bomber Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Musketeer Baby Dragon The Log
P.E.K.K.A Knight Tesla Musketeer The Log
Tesla P.E.K.K.A Bomber Knight Musketeer
Tesla P.E.K.K.A Knight Musketeer
Bomber P.E.K.K.A The Log
The Log Bomber Tesla Musketeer Baby Dragon
Tesla Musketeer Baby Dragon
Tesla Musketeer Baby Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer
Knight Bomber Tesla Musketeer
Bomber Knight Tesla Musketeer Baby Dragon The Log
Tesla Musketeer Baby Dragon
Tesla P.E.K.K.A Bomber Knight Musketeer The Log
Bomber Tesla Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Bomber Knight Musketeer P.E.K.K.A
Tesla Bomber Knight Musketeer Baby Dragon The Log
Baby Dragon The Log Bomber Knight Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Bomber Knight Tesla Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Bomber Knight Tesla Musketeer Baby Dragon The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Tesla Musketeer The Log
P.E.K.K.A Knight Tesla Musketeer
Tesla Musketeer Baby Dragon
P.E.K.K.A Knight Tesla Musketeer
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Baby Dragon The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Knight Tesla Musketeer
P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Bomber Tesla Musketeer Baby Dragon
Tesla Bomber Knight Musketeer Baby Dragon P.E.K.K.A The Log
Bomber Tesla Musketeer Baby Dragon P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Musketeer The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Musketeer
Knight Musketeer The Log
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Bomber Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bomber
Bomber Musketeer Baby Dragon The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Bomber Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer
Bomber Musketeer The Log
P.E.K.K.A
The Log
Musketeer
Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon
The Log Bomber Musketeer Baby Dragon
Musketeer P.E.K.K.A
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log
P.E.K.K.A

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