My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Tombstone Hog Rider Skeleton Army
Zap
Bomber Firecracker Tombstone Skeleton Army
Barbarian Barrel
Bomber Knight Firecracker Tombstone Skeleton Army
The Log
Bomber Firecracker Tombstone Hog Rider Skeleton Army
Earthquake
Bomber Firecracker Tombstone Hog Rider Skeleton Army
Arrows
Bomber Firecracker Tombstone Skeleton Army
Royal Delivery
Bomber Knight Firecracker Hog Rider Skeleton Army
Fireball
Bomber Firecracker Tombstone Hog Rider Skeleton Army
Poison
Bomber Firecracker Tombstone Skeleton Army
Lightning
Knight Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Firecracker Tombstone Skeleton Army Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Firecracker Hog Rider Bomber The Log
Firecracker
Knight Hog Rider
Tombstone
Hog Rider
Knight Firecracker Freeze The Log Bomber
Skeleton Army
Freeze
Hog Rider
The Log
Hog Rider Knight

Defense Synergies 3 8

Bomber
Knight Tombstone The Log
Knight
Bomber Firecracker Skeleton Army The Log
Firecracker
Knight The Log Tombstone Skeleton Army
Tombstone
Bomber Firecracker
Hog Rider
Skeleton Army
Knight Firecracker Freeze The Log
Freeze
Skeleton Army
The Log
Firecracker Bomber Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tombstone The Log
Skeleton Army Knight Firecracker Tombstone The Log
Skeleton Army Bomber Knight Tombstone Freeze
Skeleton Army Knight Firecracker Tombstone
Bomber Firecracker Tombstone Skeleton Army The Log
Skeleton Army Freeze The Log Bomber Firecracker
Firecracker Tombstone Freeze
The Log
Tombstone Skeleton Army
Knight Skeleton Army Bomber Firecracker
Skeleton Army Bomber Knight Firecracker Tombstone Freeze The Log
Firecracker
Tombstone Skeleton Army Bomber Knight Freeze The Log
Bomber Skeleton Army Firecracker Tombstone Freeze The Log
Skeleton Army Knight Tombstone
Skeleton Army Freeze The Log
Bomber Knight Firecracker Tombstone Skeleton Army
Tombstone Bomber Knight Firecracker Skeleton Army The Log
Freeze The Log Bomber Knight Firecracker Tombstone
Bomber Skeleton Army Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tombstone
Bomber Knight Firecracker The Log
Tombstone Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Tombstone Skeleton Army
Firecracker Freeze
Skeleton Army Knight Tombstone
Knight Skeleton Army
Freeze Knight Firecracker Tombstone Skeleton Army The Log
Tombstone Skeleton Army
Knight Tombstone
Skeleton Army The Log
Skeleton Army Knight Tombstone
Bomber Firecracker Skeleton Army
Tombstone Skeleton Army Bomber Knight Firecracker Freeze The Log
Bomber Firecracker Freeze The Log
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze The Log
Firecracker The Log
The Log
Knight Firecracker Freeze The Log
Bomber Firecracker The Log
Firecracker Freeze
Bomber Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker Freeze
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Freeze
Bomber
Bomber Firecracker The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log Bomber
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker Freeze
Bomber The Log
Firecracker Freeze
Firecracker The Log
Tombstone Skeleton Army Freeze
Firecracker
Freeze
The Log
Knight Firecracker
The Log Bomber Firecracker
Firecracker
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker

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