My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Mega Minion P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Tombstone Mega Minion
Zap
Bomber Tombstone Bandit
Barbarian Barrel
Bomber Knight Tombstone Bandit
The Log
Bomber Tombstone Bandit
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Knight Mega Minion P.E.K.K.A Bandit
Fireball
Bomber Tombstone Mega Minion Bandit
Poison
Bomber Tombstone Mega Minion
Lightning
Knight Tombstone Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tombstone Mega Minion Bandit Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Bandit
Knight
Mega Minion Bomber Fireball The Log
Tombstone
Mega Minion
Knight Fireball
Fireball
Knight Mega Minion The Log
P.E.K.K.A
Bomber The Log
The Log
Knight Fireball P.E.K.K.A Bandit
Bandit
Bomber The Log

Defense Synergies 4 12

Bomber
Knight Tombstone P.E.K.K.A The Log Bandit
Knight
Bomber Mega Minion Fireball The Log
Tombstone
Bomber Mega Minion Fireball
Mega Minion
Knight Tombstone The Log Bandit
Fireball
The Log Knight Tombstone Bandit
P.E.K.K.A
The Log Bomber
The Log
Fireball P.E.K.K.A Bomber Knight Mega Minion Bandit
Bandit
Bomber Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Mega Minion Fireball The Log
P.E.K.K.A Knight Tombstone Mega Minion The Log Bandit
P.E.K.K.A Bomber Knight Tombstone Mega Minion Bandit
P.E.K.K.A Knight Tombstone Mega Minion Bandit
Bomber Tombstone Fireball P.E.K.K.A The Log
Fireball The Log Bomber Mega Minion Bandit
Mega Minion Tombstone Fireball
Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Tombstone
Knight Bomber Bandit
Bomber Knight Tombstone Mega Minion Fireball The Log Bandit
Mega Minion Fireball
Tombstone P.E.K.K.A Bomber Knight Fireball The Log Bandit
Bomber Fireball Tombstone Mega Minion P.E.K.K.A The Log
P.E.K.K.A Knight Tombstone Bandit
Fireball P.E.K.K.A The Log Bandit
Bomber Knight Tombstone Fireball P.E.K.K.A
Tombstone Fireball Bomber Knight Mega Minion The Log Bandit
The Log Bomber Knight Tombstone Mega Minion Fireball Bandit
P.E.K.K.A
Bomber Knight Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball P.E.K.K.A Bandit
Fireball Bandit Bomber Knight Mega Minion The Log
Tombstone P.E.K.K.A Bandit Knight The Log
P.E.K.K.A Knight Fireball The Log Bandit
P.E.K.K.A Knight Tombstone Bandit
Fireball
P.E.K.K.A Knight Tombstone Mega Minion Fireball Bandit
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Mega Minion Fireball The Log Bandit
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Knight Tombstone Mega Minion
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Tombstone Fireball Bandit
Bomber Fireball
Tombstone Bomber Knight Mega Minion Fireball P.E.K.K.A The Log
Bomber Mega Minion Fireball P.E.K.K.A The Log
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Knight Fireball The Log
Bomber Fireball The Log
Fireball Mega Minion
Bomber The Log
Fireball The Log
Fireball The Log Bandit
Fireball
Knight Fireball The Log Bandit
Fireball
Knight Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Bomber Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Bomber
Bomber Mega Minion Fireball The Log Bandit
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball
Mega Minion
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball The Log Bandit
Fireball
P.E.K.K.A
Fireball The Log
Tombstone Fireball Bandit
Fireball Mega Minion
The Log Fireball
Fireball Knight Mega Minion
The Log Bomber Fireball
Fireball
Mega Minion P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Bandit
P.E.K.K.A
Fireball

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