My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Knight Valkyrie Bomb Tower Ice Wizard
The Log
Bomber
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Ice Wizard
Fireball
Bomber Bomb Tower Ice Wizard
Poison
Bomber Bomb Tower Ice Wizard Phoenix
Lightning
Knight Valkyrie Bomb Tower Ice Wizard Phoenix
Rocket
Valkyrie Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Bomb Tower Barbarian Barrel Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Knight Ice Wizard Valkyrie Bomb Tower Poison Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Knight Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Barbarian Barrel
Knight
Bomber Barbarian Barrel Poison Ice Wizard
Valkyrie
Bomber
Bomb Tower
Barbarian Barrel
Bomber Knight Ice Wizard
Poison
Knight
Ice Wizard
Knight Barbarian Barrel
Phoenix

Defense Synergies 4 11

Bomber
Knight Valkyrie Barbarian Barrel
Knight
Bomber Bomb Tower Ice Wizard Barbarian Barrel Poison Phoenix
Valkyrie
Bomber Bomb Tower Ice Wizard
Bomb Tower
Knight Barbarian Barrel Valkyrie Ice Wizard
Barbarian Barrel
Bomb Tower Bomber Knight Poison Ice Wizard
Poison
Knight Barbarian Barrel Ice Wizard
Ice Wizard
Knight Valkyrie Bomb Tower Barbarian Barrel Poison
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Barbarian Barrel
Bomb Tower Knight Valkyrie Ice Wizard Phoenix
Bomb Tower Bomber Knight Valkyrie Ice Wizard
Bomb Tower Knight Valkyrie Ice Wizard Phoenix
Bomber Valkyrie Bomb Tower Barbarian Barrel Poison
Barbarian Barrel Bomber Valkyrie Bomb Tower Ice Wizard
Bomb Tower Poison Ice Wizard Phoenix
Valkyrie Bomb Tower Barbarian Barrel Poison Phoenix
Bomb Tower Ice Wizard Phoenix
Knight Bomber Valkyrie Barbarian Barrel Ice Wizard Phoenix
Valkyrie Poison Ice Wizard Bomber Knight Bomb Tower Barbarian Barrel
Poison Ice Wizard Phoenix
Bomb Tower Bomber Knight Valkyrie Ice Wizard
Bomber Valkyrie Bomb Tower Barbarian Barrel Poison
Knight Bomb Tower Phoenix
Bomb Tower
Bomb Tower Bomber Knight Valkyrie Poison
Valkyrie Bomb Tower Bomber Knight Barbarian Barrel Ice Wizard
Valkyrie Bomb Tower Barbarian Barrel Poison Bomber Knight Ice Wizard
Bomb Tower Phoenix
Bomber Valkyrie Knight Bomb Tower Barbarian Barrel Poison
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Barbarian Barrel
Poison Bomber Knight Valkyrie Bomb Tower Barbarian Barrel Phoenix
Knight Valkyrie Bomb Tower
Valkyrie Knight Barbarian Barrel Phoenix
Knight Valkyrie Phoenix
Poison Bomb Tower Ice Wizard
Knight Valkyrie Bomb Tower Ice Wizard Phoenix
Knight Valkyrie Bomb Tower Phoenix
Knight Valkyrie Bomb Tower Barbarian Barrel Poison Phoenix
Phoenix
Knight Valkyrie Bomb Tower Phoenix
Valkyrie Poison Phoenix
Knight Valkyrie Bomb Tower
Bomber Valkyrie Bomb Tower
Phoenix Bomber Knight Valkyrie Bomb Tower Barbarian Barrel Poison
Valkyrie Poison Bomber Bomb Tower Barbarian Barrel Ice Wizard Phoenix
Bomber Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie Barbarian Barrel
Poison Barbarian Barrel Ice Wizard
Barbarian Barrel Poison
Knight Valkyrie Barbarian Barrel Poison
Bomber Poison Valkyrie Barbarian Barrel
Poison Ice Wizard
Bomber Poison
Poison Barbarian Barrel Ice Wizard
Poison
Poison
Poison Knight Valkyrie Barbarian Barrel
Poison
Poison Knight Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber
Bomber Barbarian Barrel Poison
Bomber Valkyrie Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison
Poison Bomber Valkyrie Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Ice Wizard
Poison
Poison Barbarian Barrel
Poison Ice Wizard
Poison
Poison Bomber
Poison
Poison
Barbarian Barrel
Poison Ice Wizard
Barbarian Barrel
Poison Knight Valkyrie
Bomber Poison
Poison
Poison
Poison
Poison Barbarian Barrel
Poison

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