My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Baby Dragon Witch Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Baby Dragon Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Knight Valkyrie Witch Ice Wizard
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Valkyrie Baby Dragon Witch Balloon Ice Wizard
Fireball
Bomber Baby Dragon Witch Balloon Ice Wizard
Poison
Bomber Witch Balloon Ice Wizard
Lightning
Knight Valkyrie Baby Dragon Witch Balloon Ice Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Ice Wizard Valkyrie Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Baby Dragon
Knight
Baby Dragon Balloon Bomber Witch Ice Wizard
Valkyrie
Balloon Bomber Baby Dragon Witch
Rage
Witch Balloon
Baby Dragon
Knight Bomber Valkyrie Witch Balloon Ice Wizard
Witch
Rage Knight Valkyrie Baby Dragon
Balloon
Knight Valkyrie Rage Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Balloon

Defense Synergies 3 8

Bomber
Knight Valkyrie
Knight
Bomber Ice Wizard Baby Dragon Witch
Valkyrie
Bomber Baby Dragon Witch Ice Wizard
Rage
Baby Dragon
Ice Wizard Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon Ice Wizard
Balloon
Ice Wizard
Knight Baby Dragon Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Baby Dragon
Knight Valkyrie Witch Ice Wizard
Witch Bomber Knight Valkyrie Ice Wizard
Witch Knight Valkyrie Ice Wizard
Bomber Valkyrie
Bomber Valkyrie Baby Dragon Ice Wizard
Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon
Witch Ice Wizard
Knight Bomber Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Bomber Knight Baby Dragon
Baby Dragon Witch Ice Wizard
Bomber Knight Valkyrie Witch Ice Wizard
Bomber Valkyrie Baby Dragon Witch
Knight
Bomber Knight Valkyrie Witch
Valkyrie Bomber Knight Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Witch Bomber Knight Ice Wizard
Bomber Valkyrie Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Knight Valkyrie Baby Dragon
Knight Valkyrie Witch
Valkyrie Knight
Knight Valkyrie Witch
Baby Dragon Witch Ice Wizard
Knight Valkyrie Witch Ice Wizard
Knight Valkyrie
Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch
Valkyrie
Knight Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch
Witch Bomber Knight Valkyrie Baby Dragon
Valkyrie Bomber Baby Dragon Witch Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Knight Valkyrie
Bomber Valkyrie Baby Dragon
Baby Dragon Witch Ice Wizard
Bomber Baby Dragon Witch
Baby Dragon Ice Wizard
Knight Valkyrie
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Bomber Valkyrie Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Ice Wizard
Witch
Bomber
Witch
Baby Dragon Witch Ice Wizard
Knight Valkyrie Baby Dragon
Bomber Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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