My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Baby Dragon Prince P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Skeleton King
Giant Snowball
Bomber Baby Dragon Skeleton King
Zap
Bomber Prince Skeleton King
Barbarian Barrel
Bomber Knight Wizard Skeleton King
The Log
Bomber Prince Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Skeleton King
Royal Delivery
Bomber Knight Wizard Baby Dragon Prince P.E.K.K.A Skeleton King
Fireball
Bomber Wizard Baby Dragon Skeleton King
Poison
Bomber Wizard Skeleton King
Lightning
Knight Wizard Baby Dragon Prince Skeleton King
Rocket
Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Baby Dragon Skeleton King Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Knight Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Prince P.E.K.K.A
Knight
Baby Dragon Bomber Wizard Prince The Log
Wizard
Knight Prince P.E.K.K.A
Baby Dragon
Knight Bomber Prince P.E.K.K.A
Prince
Bomber Knight Wizard Baby Dragon The Log
P.E.K.K.A
Bomber Wizard Baby Dragon The Log
The Log
Knight Prince P.E.K.K.A
Skeleton King

Defense Synergies 3 13

Bomber
Knight P.E.K.K.A The Log
Knight
Bomber Wizard Baby Dragon The Log
Wizard
Knight Prince P.E.K.K.A The Log Skeleton King
Baby Dragon
Knight Prince P.E.K.K.A The Log Skeleton King
Prince
The Log Wizard Baby Dragon
P.E.K.K.A
The Log Bomber Wizard Baby Dragon
The Log
Prince P.E.K.K.A Bomber Knight Wizard Baby Dragon
Skeleton King
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon The Log
P.E.K.K.A Knight Prince The Log
Prince P.E.K.K.A Bomber Knight
Prince P.E.K.K.A Knight Skeleton King
Bomber Prince P.E.K.K.A The Log
The Log Bomber Baby Dragon
Wizard Baby Dragon
Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Prince Skeleton King
Knight Bomber Prince
Bomber Knight Wizard Baby Dragon The Log Skeleton King
Wizard Baby Dragon
Prince P.E.K.K.A Bomber Knight Wizard The Log
Bomber Wizard Baby Dragon Prince P.E.K.K.A The Log Skeleton King
P.E.K.K.A Knight Prince Skeleton King
Prince P.E.K.K.A The Log
Wizard Bomber Knight Prince P.E.K.K.A
Bomber Knight Wizard Baby Dragon Prince The Log
Wizard Baby Dragon The Log Bomber Knight
P.E.K.K.A Prince
Bomber Wizard Knight Baby Dragon Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince P.E.K.K.A
Bomber Knight Wizard Baby Dragon Prince The Log
P.E.K.K.A Knight Prince The Log
Prince P.E.K.K.A Knight The Log
P.E.K.K.A Knight Prince
Wizard Baby Dragon
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Baby Dragon Prince The Log
P.E.K.K.A
P.E.K.K.A Knight Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Knight Wizard Skeleton King
Wizard Bomber Baby Dragon
Bomber Knight Baby Dragon Prince P.E.K.K.A The Log Skeleton King
Bomber Wizard Baby Dragon P.E.K.K.A The Log Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Prince The Log
Bomber Wizard Baby Dragon The Log
Wizard Baby Dragon
Bomber Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Prince
Knight Wizard Prince The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Bomber Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bomber
Bomber Wizard Baby Dragon Prince The Log
Bomber Wizard Baby Dragon The Log
Baby Dragon Prince The Log
Wizard
Prince The Log
Baby Dragon The Log
The Log Bomber Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon Prince The Log
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Bomber Wizard The Log
P.E.K.K.A Prince
Wizard The Log
Prince
Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon Prince
The Log Bomber Wizard Baby Dragon Skeleton King
Prince P.E.K.K.A
Baby Dragon The Log Skeleton King
Baby Dragon Prince The Log
Prince P.E.K.K.A
Wizard

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