My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Goblin Drill
Barbarian Barrel
Bomber Knight Wizard Goblin Drill Electro Wizard
The Log
Bomber Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Knight Wizard Goblin Drill P.E.K.K.A Electro Wizard
Fireball
Bomber Wizard Goblin Drill Electro Wizard
Poison
Bomber Wizard Goblin Drill Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Goblin Drill Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Drill P.E.K.K.A
Knight
Bomber Wizard Goblin Drill The Log Electro Wizard
Wizard
Tornado Knight P.E.K.K.A
Tornado
Wizard P.E.K.K.A The Log
Goblin Drill
Bomber Knight The Log
P.E.K.K.A
Tornado Electro Wizard Bomber Wizard The Log
The Log
Knight Tornado Goblin Drill P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 5 18

Bomber
Knight Tornado Goblin Drill P.E.K.K.A The Log Electro Wizard
Knight
Bomber Electro Wizard Wizard Tornado The Log
Wizard
Tornado Knight P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Bomber Knight Goblin Drill The Log Electro Wizard
Goblin Drill
Bomber Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Bomber Wizard Electro Wizard
The Log
P.E.K.K.A Bomber Knight Wizard Tornado Goblin Drill Electro Wizard
Electro Wizard
Knight Bomber Wizard Tornado Goblin Drill P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard The Log Electro Wizard
P.E.K.K.A Knight Goblin Drill The Log Electro Wizard
Tornado P.E.K.K.A Bomber Knight Goblin Drill Electro Wizard
P.E.K.K.A Knight Goblin Drill Electro Wizard
Bomber Tornado P.E.K.K.A The Log
Tornado The Log Bomber Electro Wizard
Tornado Electro Wizard Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Goblin Drill
Knight Tornado Bomber Electro Wizard
Electro Wizard Bomber Knight Wizard Tornado Goblin Drill The Log
Wizard Tornado Electro Wizard
Goblin Drill P.E.K.K.A Bomber Knight Wizard The Log Electro Wizard
Bomber Wizard Tornado Goblin Drill P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Goblin Drill Electro Wizard
Tornado Goblin Drill P.E.K.K.A The Log Electro Wizard
Wizard Bomber Knight Tornado Goblin Drill P.E.K.K.A Electro Wizard
Bomber Knight Wizard Tornado Goblin Drill The Log Electro Wizard
Wizard Tornado Goblin Drill The Log Bomber Knight Electro Wizard
P.E.K.K.A Tornado Goblin Drill Electro Wizard
Bomber Wizard Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Knight Wizard The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight Goblin Drill
Wizard Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Tornado The Log
P.E.K.K.A Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Knight Wizard
Wizard Bomber
Electro Wizard Bomber Knight Tornado Goblin Drill P.E.K.K.A The Log
Bomber Wizard P.E.K.K.A The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill The Log
Tornado The Log Electro Wizard
Goblin Drill The Log
Knight The Log
Bomber Wizard The Log
Wizard Tornado
Bomber Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Electro Wizard
Knight Wizard Tornado The Log Electro Wizard
Wizard Tornado
Knight The Log
The Log
Bomber Wizard Goblin Drill The Log
Wizard The Log
Tornado
Bomber
Bomber Wizard The Log Electro Wizard
Bomber Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Bomber Wizard
The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Bomber Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard Tornado Electro Wizard
The Log
Knight Wizard Electro Wizard
The Log Bomber Wizard
Tornado
P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard
P.E.K.K.A
Wizard

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