My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Valkyrie Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Musketeer Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Knight Elite Barbarians Musketeer Valkyrie Witch Princess Electro Wizard
The Log
Bomber Elite Barbarians Musketeer Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Knight Elite Barbarians Musketeer Valkyrie Witch Princess Electro Wizard
Fireball
Bomber Elite Barbarians Musketeer Witch Princess Electro Wizard
Poison
Bomber Musketeer Witch Princess Electro Wizard
Lightning
Knight Elite Barbarians Musketeer Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Princess Musketeer Valkyrie Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Princess Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Valkyrie
Knight
Musketeer Princess Bomber Elite Barbarians Witch Electro Wizard
Elite Barbarians
Valkyrie Bomber Knight
Musketeer
Knight Valkyrie
Valkyrie
Elite Barbarians Musketeer Bomber Witch Electro Wizard
Witch
Knight Valkyrie
Princess
Knight
Electro Wizard
Knight Valkyrie

Defense Synergies 6 8

Bomber
Knight Valkyrie Electro Wizard
Knight
Bomber Musketeer Princess Electro Wizard Witch
Elite Barbarians
Valkyrie
Musketeer
Knight Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Musketeer Bomber Witch Princess Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Princess
Knight Valkyrie
Electro Wizard
Knight Bomber Musketeer Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Valkyrie Electro Wizard
Elite Barbarians Knight Musketeer Valkyrie Witch Electro Wizard
Witch Bomber Knight Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Witch Knight Musketeer Valkyrie Electro Wizard
Bomber Elite Barbarians Valkyrie Princess
Bomber Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Witch Princess
Musketeer Valkyrie Electro Wizard
Witch Elite Barbarians Musketeer Princess
Knight Elite Barbarians Bomber Musketeer Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Knight Musketeer Princess
Musketeer Witch Princess Electro Wizard
Bomber Knight Elite Barbarians Musketeer Valkyrie Witch Electro Wizard
Bomber Valkyrie Witch Princess Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Electro Wizard
Bomber Knight Elite Barbarians Musketeer Valkyrie Witch Electro Wizard
Valkyrie Bomber Knight Elite Barbarians Musketeer Witch Electro Wizard
Valkyrie Witch Bomber Knight Musketeer Princess Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Bomber Valkyrie Knight Elite Barbarians Musketeer Witch Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Knight Elite Barbarians Musketeer Valkyrie
Knight Elite Barbarians Musketeer Valkyrie Witch Electro Wizard
Valkyrie Knight Elite Barbarians Musketeer Electro Wizard
Knight Elite Barbarians Musketeer Valkyrie Witch
Musketeer Witch Princess Electro Wizard
Knight Elite Barbarians Musketeer Valkyrie Witch Electro Wizard
Knight Elite Barbarians Valkyrie
Electro Wizard Knight Elite Barbarians Valkyrie Witch
Witch Musketeer
Knight Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Knight Valkyrie Witch
Bomber Musketeer Valkyrie Witch Princess
Elite Barbarians Witch Electro Wizard Bomber Knight Musketeer Valkyrie
Valkyrie Bomber Elite Barbarians Musketeer Witch Princess Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer Valkyrie
Musketeer Princess Electro Wizard
Knight Musketeer Valkyrie
Bomber Valkyrie
Musketeer Witch Princess
Bomber Musketeer Witch Princess
Princess
Elite Barbarians Musketeer Electro Wizard
Knight Musketeer Valkyrie Princess Electro Wizard
Musketeer Princess
Knight Elite Barbarians Musketeer Princess
Musketeer Princess
Princess Elite Barbarians Musketeer
Bomber Musketeer Witch Princess
Musketeer Princess
Bomber
Bomber Musketeer Princess Electro Wizard
Bomber Valkyrie Witch Princess
Musketeer
Princess
Musketeer
Musketeer
Bomber Valkyrie Witch Princess
Witch
Musketeer Witch Princess Electro Wizard
Musketeer Witch Princess
Musketeer
Elite Barbarians Musketeer Witch Princess Electro Wizard
Electro Wizard Musketeer Witch
Elite Barbarians
Bomber Musketeer
Princess Electro Wizard
Princess
Electro Wizard Musketeer Witch Princess
Musketeer Witch Princess Electro Wizard
Knight Musketeer Valkyrie Princess Electro Wizard
Bomber Musketeer Princess
Elite Barbarians Musketeer
Elite Barbarians Musketeer Witch Princess Electro Wizard
Musketeer Witch Princess Electro Wizard
Musketeer Witch Princess Electro Wizard

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