My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Wizard Golem Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Bomber Wizard Royal Ghost
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Battle Healer Wizard Royal Ghost
Fireball
Bomber Mega Minion Battle Healer Wizard
Poison
Bomber Mega Minion Battle Healer Wizard
Lightning
Mega Minion Battle Healer Wizard Archer Queen
Rocket
Battle Healer Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Healer Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Mega Minion Royal Ghost Battle Healer Wizard Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Mega Minion Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Battle Healer
Mega Minion
Golem Battle Healer
Battle Healer
Bomber Mega Minion Golem Royal Ghost
Wizard
Golem Royal Ghost
Golem
Bomber Mega Minion Battle Healer Wizard The Log Archer Queen
The Log
Golem
Royal Ghost
Battle Healer Wizard
Archer Queen
Golem

Defense Synergies 1 11

Bomber
The Log Royal Ghost
Mega Minion
Wizard The Log Archer Queen
Battle Healer
The Log Royal Ghost Archer Queen
Wizard
Mega Minion The Log Royal Ghost
Golem
The Log
Archer Queen Bomber Mega Minion Battle Healer Wizard Royal Ghost
Royal Ghost
Bomber Battle Healer Wizard The Log
Archer Queen
The Log Mega Minion Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Wizard The Log
Mega Minion Battle Healer The Log
Bomber Mega Minion
Mega Minion
Bomber Battle Healer The Log
The Log Bomber Mega Minion Royal Ghost
Mega Minion Wizard
Battle Healer The Log
Archer Queen
Bomber Battle Healer Royal Ghost
Bomber Mega Minion Wizard The Log Royal Ghost
Mega Minion Wizard
Bomber Battle Healer Wizard The Log
Bomber Wizard Mega Minion The Log Royal Ghost
The Log
Wizard Bomber
Bomber Mega Minion Battle Healer Wizard The Log Royal Ghost
Wizard The Log Bomber Mega Minion Battle Healer Royal Ghost
Bomber Wizard Royal Ghost Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Royal Ghost
Bomber Mega Minion Battle Healer Wizard The Log Royal Ghost
Battle Healer The Log
Battle Healer The Log
Battle Healer
Wizard
Mega Minion Battle Healer
Battle Healer
Mega Minion The Log
Mega Minion
Mega Minion
The Log Archer Queen
Wizard
Wizard Bomber
Bomber Mega Minion Battle Healer The Log Archer Queen
Bomber Mega Minion Battle Healer Wizard The Log Royal Ghost Archer Queen
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
Bomber Wizard The Log
Wizard Mega Minion
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard Archer Queen
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber
Bomber Mega Minion Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
Mega Minion
The Log Wizard Royal Ghost
Wizard The Log
The Log
Wizard
Mega Minion Wizard
Mega Minion
Bomber Wizard The Log
Wizard The Log
Mega Minion Wizard Archer Queen
The Log
Mega Minion Wizard
The Log Bomber Wizard
Archer Queen
Mega Minion Archer Queen
The Log Archer Queen
Archer Queen
The Log Royal Ghost Archer Queen
Wizard

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