My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Minion Musketeer Baby Dragon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Giant Skeleton
Giant Snowball
Bomber Mega Minion Musketeer Skeleton Army Baby Dragon
Zap
Bomber Firecracker Skeleton Army
Barbarian Barrel
Bomber Firecracker Musketeer Skeleton Army Giant Skeleton Royal Ghost
The Log
Bomber Firecracker Musketeer Skeleton Army Giant Skeleton
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Mega Minion Musketeer Skeleton Army Baby Dragon Giant Skeleton Royal Ghost
Fireball
Bomber Firecracker Mega Minion Musketeer Skeleton Army Baby Dragon
Poison
Bomber Firecracker Mega Minion Musketeer Skeleton Army
Lightning
Mega Minion Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Baby Dragon Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Mega Minion Skeleton Army Royal Ghost Musketeer Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Mega Minion Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton
Firecracker
Mega Minion Baby Dragon Giant Skeleton
Mega Minion
Firecracker Baby Dragon Giant Skeleton
Musketeer
Baby Dragon Giant Skeleton Royal Ghost
Skeleton Army
Baby Dragon
Bomber Firecracker Mega Minion Musketeer Giant Skeleton
Giant Skeleton
Bomber Firecracker Mega Minion Musketeer Baby Dragon
Royal Ghost
Musketeer

Defense Synergies 0 16

Bomber
Royal Ghost
Firecracker
Mega Minion Musketeer Skeleton Army Baby Dragon Giant Skeleton
Mega Minion
Firecracker Musketeer Skeleton Army Baby Dragon Giant Skeleton
Musketeer
Firecracker Mega Minion Skeleton Army Baby Dragon Giant Skeleton Royal Ghost
Skeleton Army
Firecracker Mega Minion Musketeer Giant Skeleton
Baby Dragon
Firecracker Mega Minion Musketeer Giant Skeleton
Giant Skeleton
Firecracker Mega Minion Musketeer Skeleton Army Baby Dragon
Royal Ghost
Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mega Minion Musketeer Baby Dragon
Skeleton Army Bomber Firecracker Mega Minion Musketeer
Skeleton Army Bomber Mega Minion Musketeer Giant Skeleton
Skeleton Army Bomber Firecracker Mega Minion Musketeer
Bomber Firecracker Skeleton Army Giant Skeleton
Skeleton Army Bomber Firecracker Mega Minion Musketeer Baby Dragon Royal Ghost
Mega Minion Musketeer Firecracker Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Musketeer Skeleton Army
Skeleton Army Bomber Firecracker Musketeer Giant Skeleton Royal Ghost
Skeleton Army Bomber Firecracker Mega Minion Musketeer Baby Dragon Giant Skeleton Royal Ghost
Mega Minion Musketeer Firecracker Baby Dragon
Skeleton Army Bomber Musketeer Giant Skeleton
Bomber Skeleton Army Firecracker Mega Minion Baby Dragon Royal Ghost
Skeleton Army
Skeleton Army
Bomber Firecracker Musketeer Skeleton Army
Bomber Firecracker Mega Minion Musketeer Skeleton Army Baby Dragon Royal Ghost
Baby Dragon Bomber Firecracker Mega Minion Musketeer Giant Skeleton Royal Ghost
Musketeer
Bomber Skeleton Army Royal Ghost Firecracker Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Royal Ghost
Bomber Firecracker Mega Minion Musketeer Baby Dragon Royal Ghost
Skeleton Army Giant Skeleton Musketeer
Skeleton Army Giant Skeleton Musketeer
Giant Skeleton Musketeer Skeleton Army
Firecracker Musketeer Baby Dragon
Skeleton Army Mega Minion Musketeer Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Mega Minion Skeleton Army Baby Dragon
Mega Minion Musketeer Skeleton Army
Mega Minion Musketeer Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton
Bomber Firecracker Musketeer Skeleton Army Baby Dragon
Skeleton Army Bomber Firecracker Mega Minion Musketeer Baby Dragon Giant Skeleton
Bomber Firecracker Mega Minion Musketeer Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon Giant Skeleton Royal Ghost
Firecracker Musketeer Baby Dragon Royal Ghost
Baby Dragon Giant Skeleton
Firecracker Musketeer Giant Skeleton
Bomber Firecracker Baby Dragon
Firecracker Mega Minion Musketeer Baby Dragon
Bomber Firecracker Musketeer Baby Dragon
Firecracker Baby Dragon
Firecracker
Musketeer
Firecracker Musketeer
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Bomber Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Bomber
Bomber Firecracker Mega Minion Musketeer Baby Dragon
Bomber Firecracker Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Musketeer
Musketeer Baby Dragon
Firecracker Bomber Baby Dragon
Mega Minion
Firecracker Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Mega Minion Musketeer
Mega Minion
Bomber Musketeer
Firecracker
Giant Skeleton
Firecracker
Musketeer Skeleton Army
Firecracker Mega Minion Musketeer Baby Dragon
Firecracker Mega Minion Musketeer Baby Dragon
Bomber Firecracker Musketeer Baby Dragon
Giant Skeleton
Firecracker Mega Minion Musketeer
Firecracker Musketeer Baby Dragon Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Giant Skeleton Royal Ghost

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