My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Prince
Giant Snowball
Bomber Mega Minion Hog Rider Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army Prince
Barbarian Barrel
Bomber Valkyrie Skeleton Army
The Log
Bomber Hog Rider Skeleton Army Prince
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mega Minion Valkyrie Hog Rider Skeleton Army Baby Dragon Prince
Fireball
Bomber Mega Minion Hog Rider Skeleton Army Baby Dragon
Poison
Bomber Mega Minion Skeleton Army
Lightning
Mega Minion Valkyrie Baby Dragon Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Skeleton Army Valkyrie Hog Rider Baby Dragon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Mega Minion Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon Prince
Mega Minion
Valkyrie Baby Dragon
Valkyrie
Hog Rider Prince Bomber Mega Minion Baby Dragon
Hog Rider
Valkyrie Bomber Rocket Baby Dragon Prince
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Bomber Mega Minion Valkyrie Hog Rider Prince
Prince
Valkyrie Bomber Hog Rider Baby Dragon

Defense Synergies 0 8

Bomber
Valkyrie
Mega Minion
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Bomber Mega Minion Baby Dragon Prince
Hog Rider
Rocket
Skeleton Army
Mega Minion Prince
Baby Dragon
Mega Minion Valkyrie Prince
Prince
Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Mega Minion Valkyrie Baby Dragon
Skeleton Army Mega Minion Valkyrie Prince
Rocket Skeleton Army Prince Bomber Mega Minion Valkyrie
Skeleton Army Prince Mega Minion Valkyrie
Bomber Valkyrie Rocket Skeleton Army Prince
Skeleton Army Bomber Mega Minion Valkyrie Baby Dragon
Mega Minion Rocket Baby Dragon
Rocket Valkyrie Baby Dragon
Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince
Valkyrie Skeleton Army Bomber Mega Minion Baby Dragon
Mega Minion Baby Dragon
Skeleton Army Prince Bomber Valkyrie Rocket
Bomber Valkyrie Rocket Skeleton Army Mega Minion Baby Dragon Prince
Skeleton Army Prince
Rocket Skeleton Army Prince
Bomber Valkyrie Skeleton Army Prince
Valkyrie Bomber Mega Minion Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Bomber Mega Minion
Prince
Bomber Valkyrie Skeleton Army Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Bomber Mega Minion Valkyrie Rocket Baby Dragon Prince
Skeleton Army Valkyrie Rocket Prince
Valkyrie Rocket Skeleton Army Prince
Valkyrie Skeleton Army Prince
Rocket Baby Dragon
Rocket Skeleton Army Prince Mega Minion Valkyrie
Valkyrie Skeleton Army Prince
Rocket Mega Minion Valkyrie Skeleton Army Baby Dragon Prince
Mega Minion Skeleton Army
Mega Minion Valkyrie Prince
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Valkyrie
Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Mega Minion Valkyrie Rocket Baby Dragon Prince
Valkyrie Bomber Mega Minion Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Prince
Bomber Rocket Valkyrie Baby Dragon
Mega Minion Rocket Baby Dragon
Bomber Baby Dragon
Baby Dragon
Rocket Prince
Rocket Valkyrie Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Mega Minion Baby Dragon Prince
Rocket Bomber Valkyrie Baby Dragon
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Baby Dragon
Bomber Valkyrie Baby Dragon
Mega Minion
Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Baby Dragon
Rocket Mega Minion
Mega Minion
Bomber Rocket
Rocket
Prince
Rocket
Rocket Skeleton Army Prince
Rocket Mega Minion Baby Dragon
Mega Minion Valkyrie Rocket Baby Dragon Prince
Bomber Baby Dragon
Rocket
Mega Minion Prince
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Prince
Prince
Rocket

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