My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Wall Breakers Goblin Barrel
Giant Snowball
Bomber Goblin Gang Wall Breakers Goblin Barrel
Zap
Bomber Goblin Gang Wall Breakers Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Wall Breakers Goblin Barrel Ice Wizard
The Log
Bomber Goblin Gang Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Wall Breakers Goblin Barrel
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Wall Breakers Goblin Barrel Ice Wizard
Fireball
Bomber Goblin Gang Wall Breakers Goblin Barrel Ice Wizard
Poison
Bomber Goblin Gang Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Goblin Gang Royal Delivery Goblin Barrel Ice Wizard Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Royal Delivery
Mini P.E.K.K.A
Bomber Goblin Gang The Log Ice Wizard
Wall Breakers
The Log
Goblin Barrel
Goblin Gang Ice Wizard
The Log
Mini P.E.K.K.A Wall Breakers
Ice Wizard
Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 11

Bomber
Mini P.E.K.K.A The Log
Goblin Gang
Royal Delivery Mini P.E.K.K.A The Log Ice Wizard
Royal Delivery
Goblin Gang Mini P.E.K.K.A The Log Ice Wizard
Mini P.E.K.K.A
The Log Bomber Goblin Gang Royal Delivery Ice Wizard
Wall Breakers
Goblin Barrel
The Log
Mini P.E.K.K.A Bomber Goblin Gang Royal Delivery Ice Wizard
Ice Wizard
Goblin Gang Royal Delivery Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Mini P.E.K.K.A Goblin Gang Royal Delivery The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Bomber Royal Delivery Ice Wizard
Mini P.E.K.K.A Goblin Gang Ice Wizard
Bomber Royal Delivery Mini P.E.K.K.A The Log
Goblin Gang Royal Delivery The Log Bomber Ice Wizard
Goblin Gang Royal Delivery Ice Wizard
The Log
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Bomber Royal Delivery Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Bomber Royal Delivery The Log
Goblin Gang Royal Delivery Ice Wizard
Mini P.E.K.K.A Bomber Goblin Gang Royal Delivery The Log Ice Wizard
Bomber Goblin Gang Royal Delivery Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Royal Delivery Mini P.E.K.K.A The Log
Bomber Goblin Gang Royal Delivery Mini P.E.K.K.A
Royal Delivery Bomber Goblin Gang The Log Ice Wizard
Royal Delivery The Log Bomber Ice Wizard
Mini P.E.K.K.A
Bomber Goblin Gang Royal Delivery Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Royal Delivery
Royal Delivery Bomber Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Royal Delivery Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Royal Delivery The Log
Goblin Gang Royal Delivery Mini P.E.K.K.A
Royal Delivery Goblin Gang Ice Wizard
Goblin Gang Royal Delivery Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Royal Delivery
Royal Delivery Mini P.E.K.K.A The Log
Goblin Gang Royal Delivery
Mini P.E.K.K.A
Royal Delivery The Log
Royal Delivery Mini P.E.K.K.A Goblin Gang
Bomber
Goblin Gang Bomber Royal Delivery Mini P.E.K.K.A The Log
Bomber Royal Delivery Mini P.E.K.K.A The Log Ice Wizard
Bomber Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Bomber The Log
Ice Wizard
Bomber The Log
The Log Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A
The Log
The Log
The Log
Bomber The Log
The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log
Bomber The Log
The Log
The Log
The Log
The Log Bomber Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Mini P.E.K.K.A
Bomber The Log
The Log
Goblin Gang
Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A
The Log Bomber
Goblin Gang The Log
The Log

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