My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Prince Giant Skeleton
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Bomber Bomb Tower Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Bomber Bomb Tower Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Prince Giant Skeleton
Fireball
Bomber Bomb Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Bomb Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Prince
Rocket
Bomb Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Skeleton Army Mini P.E.K.K.A Bomb Tower Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Bomber Wizard Giant Skeleton
Bomb Tower
Wizard
Mini P.E.K.K.A Prince Giant Skeleton
Goblin Barrel
Prince Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bomber Wizard
Giant Skeleton
Bomber Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bomb Tower Wizard Skeleton Army
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bomb Tower Wizard Prince Giant Skeleton
Prince
Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince Bomber Giant Skeleton
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Bomber Mini P.E.K.K.A Bomb Tower Skeleton Army Prince Giant Skeleton
Skeleton Army Bomber Bomb Tower
Bomb Tower Wizard
Bomb Tower Giant Skeleton
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Skeleton Army Bomber Mini P.E.K.K.A Prince Giant Skeleton
Skeleton Army Bomber Bomb Tower Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince Bomber Wizard Giant Skeleton
Bomber Bomb Tower Wizard Skeleton Army Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Bomb Tower Prince
Bomb Tower Skeleton Army Mini P.E.K.K.A Prince
Bomb Tower Wizard Bomber Mini P.E.K.K.A Skeleton Army Prince
Bomb Tower Bomber Wizard Skeleton Army Prince
Bomb Tower Wizard Bomber Giant Skeleton
Mini P.E.K.K.A Bomb Tower Prince
Bomber Wizard Skeleton Army Mini P.E.K.K.A Bomb Tower Prince Giant Skeleton
Mini P.E.K.K.A Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Bomber Mini P.E.K.K.A Bomb Tower Wizard Prince
Skeleton Army Giant Skeleton Mini P.E.K.K.A Bomb Tower Prince
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Skeleton Army Prince
Wizard Bomb Tower
Mini P.E.K.K.A Skeleton Army Prince Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Bomb Tower Skeleton Army Prince
Giant Skeleton Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Bomb Tower Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Bomb Tower Wizard
Wizard Bomber Bomb Tower Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Bomb Tower Prince Giant Skeleton
Bomber Mini P.E.K.K.A Bomb Tower Wizard Giant Skeleton
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Prince Giant Skeleton
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Prince
Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Prince
Bomber Wizard
Prince Giant Skeleton
Wizard
Prince
Bomber Wizard
Wizard
Wizard Prince
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
Prince Giant Skeleton
Wizard
Skeleton Army Prince
Wizard
Mini P.E.K.K.A Wizard Prince
Bomber Wizard
Giant Skeleton
Prince
Giant Skeleton
Prince Giant Skeleton
Prince
Wizard

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