My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Night Witch
Giant Snowball
Bomber Goblin Barrel Night Witch
Zap
Bomber Goblin Barrel Night Witch
Barbarian Barrel
Bomber Wizard Goblin Barrel Night Witch
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel Night Witch
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Goblin Barrel Night Witch
Fireball
Bomber Wizard Goblin Barrel Night Witch
Poison
Bomber Wizard Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch Monk
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Void Mini P.E.K.K.A Night Witch Giant Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Void Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Giant Bomber Wizard
Giant
Bomber Mini P.E.K.K.A Goblin Barrel Night Witch Wizard Void
Wizard
Mini P.E.K.K.A Giant
Goblin Barrel
Giant
Void
Giant
Night Witch
Giant Monk
Monk
Bomber Night Witch

Defense Synergies 0 2

Bomber
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Wizard
Giant
Wizard
Mini P.E.K.K.A
Goblin Barrel
Void
Night Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Void
Mini P.E.K.K.A Night Witch Monk
Mini P.E.K.K.A Bomber Void Night Witch
Mini P.E.K.K.A Night Witch Monk
Bomber Mini P.E.K.K.A Monk
Bomber Night Witch
Wizard Void Night Witch
Void Monk
Mini P.E.K.K.A Night Witch
Bomber Mini P.E.K.K.A Night Witch
Bomber Wizard Night Witch
Wizard Night Witch
Mini P.E.K.K.A Night Witch Bomber Wizard
Bomber Wizard Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Monk Mini P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Night Witch
Bomber Wizard Night Witch
Wizard Bomber
Mini P.E.K.K.A
Bomber Wizard Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void
Void Bomber Mini P.E.K.K.A Wizard Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch Monk
Mini P.E.K.K.A Night Witch
Wizard Monk
Mini P.E.K.K.A Void Night Witch
Mini P.E.K.K.A
Void Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Monk Void
Mini P.E.K.K.A Wizard Night Witch
Wizard Bomber
Bomber Mini P.E.K.K.A Night Witch Monk
Bomber Mini P.E.K.K.A Wizard
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Monk
Void Monk
Void
Void
Bomber Wizard
Wizard Monk
Bomber Wizard
Wizard
Void Monk Wizard
Mini P.E.K.K.A Void Night Witch
Void Monk Wizard
Void Monk Wizard
Void
Void Monk
Bomber Wizard
Wizard
Monk
Bomber Mini P.E.K.K.A Night Witch
Void Bomber Mini P.E.K.K.A Wizard Monk
Bomber Wizard Void Monk
Void Night Witch Monk
Wizard Void
Void Monk
Void Monk
Bomber Wizard
Void Wizard Monk
Void Wizard Monk
Void
Wizard Void Night Witch
Wizard Void
Mini P.E.K.K.A Void Night Witch
Void Bomber Wizard Night Witch
Void Monk
Wizard Monk
Void Night Witch
Wizard Monk
Void Mini P.E.K.K.A Wizard
Bomber Wizard
Void Monk
Void
Void Monk
Wizard Void Monk
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: