My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Inferno Dragon
Zap
Bomber Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Inferno Tower Goblin Barrel
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Barrel Bowler Inferno Dragon
Fireball
Bomber Inferno Tower Goblin Barrel Bowler Inferno Dragon
Poison
Bomber Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Bowler Inferno Dragon
Rocket
Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Bowler Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Barrel Mini P.E.K.K.A Inferno Dragon Inferno Tower Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Mirror Bowler Electro Giant
Inferno Tower
Mirror
Goblin Barrel Electro Giant Mini P.E.K.K.A
Goblin Barrel
Mirror Bowler
Bowler
Mini P.E.K.K.A Goblin Barrel
Electro Giant
Mirror Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
Bomber Mirror Bowler Electro Giant
Inferno Tower
Mirror
Mirror
Mini P.E.K.K.A Inferno Tower Bowler Inferno Dragon
Goblin Barrel
Bowler
Mini P.E.K.K.A Mirror
Electro Giant
Bomber Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Mirror Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower Bowler Bomber Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bowler
Bomber Mini P.E.K.K.A Bowler
Bowler Bomber
Inferno Tower Inferno Dragon
Bowler Inferno Tower Electro Giant
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Bomber Mini P.E.K.K.A Inferno Tower Bowler
Bomber Bowler Electro Giant
Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower Bowler Bomber
Bomber Bowler Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Mini P.E.K.K.A Bowler Electro Giant Inferno Dragon
Bomber Mini P.E.K.K.A Inferno Tower Bowler
Bomber Bowler
Bomber Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Bomber Bowler Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Bowler Electro Giant
Bomber Mini P.E.K.K.A Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Tower Bowler
Mini P.E.K.K.A Bowler Inferno Tower
Inferno Tower Mini P.E.K.K.A Bowler Inferno Dragon
Electro Giant
Mini P.E.K.K.A Inferno Tower Bowler
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower Bowler
Bowler Electro Giant
Mini P.E.K.K.A Bowler Inferno Tower
Bomber Bowler Electro Giant
Inferno Tower Electro Giant Bomber Mini P.E.K.K.A Bowler Inferno Dragon
Bowler Bomber Mini P.E.K.K.A Inferno Tower Electro Giant Inferno Dragon
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Bomber Bowler
Electro Giant
Bomber Bowler
Bowler
Mini P.E.K.K.A Bowler
Bowler
Bowler
Bomber Bowler
Bowler
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bowler
Bomber Bowler Electro Giant
Bowler
Bowler
Electro Giant Bomber Bowler
Inferno Dragon
Bowler
Bowler
Electro Giant
Electro Giant
Mini P.E.K.K.A Bowler
Bomber
Bowler
Mini P.E.K.K.A Bowler
Bomber Bowler
Electro Giant
Electro Giant Bowler
Bowler Electro Giant
Inferno Dragon
Bowler

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