My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Musketeer Skeleton Army Baby Dragon Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Skeleton Army Witch
The Log
Bomber Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Baby Dragon Witch P.E.K.K.A
Fireball
Bomber Musketeer Skeleton Army Baby Dragon Witch
Poison
Bomber Musketeer Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Bomber Musketeer Valkyrie Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Bomber Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Skeleton Army
Baby Dragon
Bomber Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Bomber Musketeer Valkyrie Baby Dragon Witch

Defense Synergies 1 16

Bomber
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bomber Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Musketeer
Valkyrie Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Bomber Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Musketeer
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A
Bomber Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bomber Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bomber Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeleton Army Witch Bomber Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Musketeer Valkyrie Witch
Bomber Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Bomber Musketeer Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Bomber Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Bomber Valkyrie Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Witch
Bomber Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Bomber Mini P.E.K.K.A Musketeer Baby Dragon Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Bomber Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch
Mini P.E.K.K.A
Bomber Musketeer
P.E.K.K.A
Musketeer Skeleton Army Witch
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Bomber Musketeer Baby Dragon
Musketeer P.E.K.K.A
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch
P.E.K.K.A

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