My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Wizard Witch
The Log
Bomber Mini P.E.K.K.A Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon Witch
Fireball
Bomber Musketeer Wizard Baby Dragon Witch
Poison
Bomber Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A
Bomber Musketeer Valkyrie Wizard Baby Dragon Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon Mega Knight
Valkyrie
Musketeer Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Baby Dragon
Bomber Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Musketeer Wizard Baby Dragon Witch

Defense Synergies 1 16

Bomber
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Musketeer Valkyrie Wizard Baby Dragon Witch
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon Mega Knight
Valkyrie
Musketeer Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight
Musketeer Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bomber Musketeer Valkyrie
Mini P.E.K.K.A Witch Musketeer Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Musketeer Valkyrie Baby Dragon Mega Knight
Musketeer Wizard Baby Dragon Witch
Musketeer Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Musketeer
Bomber Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Valkyrie Witch Bomber Musketeer Wizard Baby Dragon Mega Knight
Musketeer Wizard Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Bomber Musketeer Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Bomber Musketeer Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bomber Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Bomber Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Wizard Musketeer Baby Dragon Witch
Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Witch
Wizard Bomber Musketeer Valkyrie Baby Dragon Witch Mega Knight
Witch Bomber Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Valkyrie Mega Knight Bomber Mini P.E.K.K.A Musketeer Wizard Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Bomber Wizard Valkyrie Baby Dragon Mega Knight
Wizard Musketeer Baby Dragon Witch
Bomber Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Wizard Baby Dragon Mega Knight
Bomber Valkyrie Wizard Baby Dragon Witch Mega Knight
Musketeer Baby Dragon Mega Knight
Wizard
Musketeer
Musketeer Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Witch Mega Knight
Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch Mega Knight
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Witch
Mini P.E.K.K.A
Bomber Musketeer Wizard Mega Knight
Mega Knight
Wizard
Musketeer Witch
Musketeer Wizard Baby Dragon Witch
Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon Mega Knight
Bomber Musketeer Wizard Baby Dragon
Musketeer Mega Knight
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Mega Knight
Wizard Mega Knight

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