My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Goblin Giant Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Sparky
Giant Snowball
Bomber
Zap
Bomber Dark Prince Goblin Giant Sparky
Barbarian Barrel
Bomber Dark Prince Sparky
The Log
Bomber Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Dark Prince Sparky
Fireball
Bomber Sparky
Poison
Bomber Sparky
Lightning
Mini P.E.K.K.A Dark Prince Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Tornado Mini P.E.K.K.A Dark Prince Goblinstein Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Tornado Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Bomber Rage Tornado Dark Prince Goblin Giant
Rage
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant
Tornado
Sparky Mini P.E.K.K.A Dark Prince Goblin Giant
Dark Prince
Bomber Mini P.E.K.K.A Rage Tornado Goblin Giant Sparky
Goblin Giant
Sparky Bomber Mini P.E.K.K.A Rage Tornado Dark Prince
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Giant Bomber Dark Prince
Goblinstein

Defense Synergies 1 8

Bomber
Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Bomber Tornado
Rage
Tornado
Sparky Bomber Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Dark Prince
Bomber Tornado
Goblin Giant
Tornado Sparky
Sparky
Tornado Tornado Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant Sparky
Mini P.E.K.K.A Sparky Dark Prince
Mini P.E.K.K.A Tornado Sparky Bomber Dark Prince
Mini P.E.K.K.A Sparky Dark Prince
Bomber Mini P.E.K.K.A Tornado Dark Prince Sparky
Tornado Bomber Dark Prince
Tornado
Goblin Giant Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Bomber Mini P.E.K.K.A Dark Prince Sparky
Bomber Tornado Dark Prince Goblin Giant
Tornado
Mini P.E.K.K.A Sparky Bomber Dark Prince
Bomber Sparky Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A Sparky
Tornado Mini P.E.K.K.A Sparky
Sparky Bomber Mini P.E.K.K.A Tornado Dark Prince
Bomber Tornado Dark Prince
Tornado Bomber Dark Prince
Mini P.E.K.K.A Sparky Tornado
Bomber Dark Prince Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Sparky
Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Tornado Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Tornado Goblin Giant
Mini P.E.K.K.A Dark Prince Sparky Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A Tornado Dark Prince Sparky
Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Sparky
Tornado Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Bomber Sparky
Sparky Bomber Mini P.E.K.K.A Tornado Dark Prince Goblin Giant
Bomber Mini P.E.K.K.A Dark Prince Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Goblin Giant Sparky
Dark Prince Sparky
Bomber Dark Prince Sparky
Tornado Goblin Giant
Bomber Tornado Sparky
Tornado
Tornado
Mini P.E.K.K.A Tornado Sparky
Tornado Dark Prince Sparky
Tornado
Sparky
Sparky
Bomber Sparky
Sparky
Tornado Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Mini P.E.K.K.A Dark Prince Sparky
Bomber Tornado
Sparky
Tornado
Tornado Sparky
Tornado Bomber Dark Prince Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Bomber Sparky
Sparky
Sparky
Sparky
Dark Prince
Tornado
Mini P.E.K.K.A Dark Prince Sparky
Bomber
Tornado Sparky
Dark Prince Sparky
Tornado Sparky
Tornado
Tornado Dark Prince Goblin Giant Sparky
Sparky
Sparky

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