My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon Ram Rider
Giant Snowball
Bomber Inferno Dragon Ram Rider
Zap
Bomber Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Valkyrie
The Log
Bomber Mini P.E.K.K.A Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Fireball
Bomber Inferno Dragon Ram Rider
Poison
Bomber
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage The Log Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Ram Rider Mega Knight
Mini P.E.K.K.A
Bomber Valkyrie Rage The Log Ram Rider Mega Knight
Valkyrie
Bomber Mini P.E.K.K.A Ram Rider
Rage
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Bomber Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight
Inferno Dragon Bomber Mini P.E.K.K.A The Log Ram Rider

Defense Synergies 1 10

Bomber
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A
The Log Bomber Valkyrie Ram Rider
Valkyrie
Bomber Mini P.E.K.K.A The Log
Rage
The Log
Mini P.E.K.K.A Bomber Valkyrie Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
The Log Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Valkyrie The Log Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bomber Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Ram Rider Mega Knight
Bomber Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Bomber Valkyrie Mega Knight
Inferno Dragon Ram Rider
Valkyrie The Log Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Bomber The Log Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mini P.E.K.K.A Mega Knight Bomber Valkyrie The Log Ram Rider
Bomber Valkyrie Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Bomber The Log Ram Rider
Valkyrie The Log Bomber Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon Ram Rider
Bomber Valkyrie Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie The Log Ram Rider
Mini P.E.K.K.A Valkyrie Mega Knight The Log Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Dragon Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Mega Knight Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Valkyrie Ram Rider
Bomber Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight Bomber Mini P.E.K.K.A The Log Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ram Rider
The Log
Valkyrie The Log
Bomber Valkyrie The Log Mega Knight
Ram Rider
Bomber The Log
The Log Ram Rider
The Log Ram Rider
Mini P.E.K.K.A
Valkyrie The Log Ram Rider
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Valkyrie Mega Knight
Inferno Dragon
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Mini P.E.K.K.A
Bomber The Log Mega Knight
Mega Knight
The Log
Ram Rider
The Log
Mini P.E.K.K.A Valkyrie Mega Knight
The Log Bomber
Mega Knight
The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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