My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Hunter Witch Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Valkyrie Wizard Hunter Witch
The Log
Bomber Mini P.E.K.K.A Hunter Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Wizard Hunter Witch Balloon
Fireball
Bomber Wizard Hunter Witch Balloon
Poison
Bomber Wizard Hunter Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Hunter Witch Balloon
Rocket
Valkyrie Wizard Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Valkyrie Hunter Golden Knight Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Valkyrie Hunter

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Valkyrie Wizard Hunter
Valkyrie
Balloon Bomber Mini P.E.K.K.A Wizard Hunter Witch
Wizard
Mini P.E.K.K.A Valkyrie Balloon
Hunter
Mini P.E.K.K.A Valkyrie Balloon
Witch
Valkyrie
Balloon
Valkyrie Wizard Hunter Golden Knight
Golden Knight
Balloon

Defense Synergies 0 12

Bomber
Mini P.E.K.K.A Valkyrie Golden Knight
Mini P.E.K.K.A
Bomber Valkyrie Wizard Hunter Witch
Valkyrie
Bomber Mini P.E.K.K.A Wizard Hunter Witch
Wizard
Mini P.E.K.K.A Valkyrie Golden Knight
Hunter
Mini P.E.K.K.A Valkyrie Golden Knight
Witch
Mini P.E.K.K.A Valkyrie
Balloon
Golden Knight
Bomber Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Golden Knight
Mini P.E.K.K.A Hunter Valkyrie Witch
Mini P.E.K.K.A Hunter Witch Bomber Valkyrie
Mini P.E.K.K.A Hunter Witch Valkyrie
Bomber Mini P.E.K.K.A Valkyrie
Bomber Valkyrie Hunter
Hunter Wizard Witch
Valkyrie Golden Knight
Mini P.E.K.K.A Hunter Witch
Bomber Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Witch Bomber Wizard Hunter
Hunter Wizard Witch
Mini P.E.K.K.A Hunter Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mini P.E.K.K.A Hunter Witch Golden Knight
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Wizard Bomber Mini P.E.K.K.A Valkyrie Hunter Witch
Valkyrie Bomber Wizard Hunter Witch Golden Knight
Valkyrie Wizard Hunter Witch Bomber
Mini P.E.K.K.A Hunter
Bomber Valkyrie Wizard Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Bomber Mini P.E.K.K.A Valkyrie Wizard Hunter
Mini P.E.K.K.A Valkyrie Hunter Witch Golden Knight
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Witch
Wizard Hunter Witch
Mini P.E.K.K.A Valkyrie Hunter Witch
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Hunter Witch Golden Knight
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Hunter Witch Golden Knight
Wizard Bomber Valkyrie Witch
Witch Bomber Mini P.E.K.K.A Valkyrie Hunter Golden Knight
Valkyrie Bomber Mini P.E.K.K.A Wizard Hunter Witch Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Golden Knight
Valkyrie
Bomber Wizard Valkyrie
Wizard Hunter Witch
Bomber Wizard Witch
Wizard Hunter
Wizard Golden Knight
Mini P.E.K.K.A
Valkyrie Wizard Golden Knight
Wizard
Hunter Golden Knight
Bomber Wizard Hunter Witch Golden Knight
Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Hunter
Bomber Valkyrie Wizard Witch Golden Knight
Wizard
Bomber Valkyrie Wizard Hunter Witch
Witch
Wizard Hunter Witch Golden Knight
Wizard Witch Golden Knight
Golden Knight
Wizard Hunter Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Wizard Hunter
Wizard
Witch
Wizard Hunter Witch
Mini P.E.K.K.A Valkyrie Wizard Hunter
Bomber Wizard
Witch Golden Knight
Witch
Witch Golden Knight
Wizard

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