My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Hog Rider
Giant Snowball
Bomber Minions Barbarians Hog Rider Witch
Zap
Bomber Minions Royal Giant Witch
Barbarian Barrel
Bomber Barbarians Witch
The Log
Bomber Barbarians Royal Giant Hog Rider Witch
Earthquake
Bomber Barbarians Hog Rider Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Barbarians Hog Rider Witch
Fireball
Bomber Minions Barbarians Hog Rider Witch
Poison
Bomber Minions Barbarians Witch
Lightning
Witch Archer Queen
Rocket
Barbarians Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Fireball Hog Rider Barbarians Witch Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Fireball Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Hog Rider
Minions
Royal Giant Hog Rider Bomber
Barbarians
Hog Rider
Royal Giant
Bomber Minions Fireball Hog Rider Witch
Fireball
Royal Giant Hog Rider Archer Queen
Hog Rider
Minions Fireball Bomber Barbarians Royal Giant Witch Archer Queen
Witch
Royal Giant Hog Rider
Archer Queen
Fireball Hog Rider

Defense Synergies 0 0

Bomber
Minions
Barbarians
Royal Giant
Fireball
Hog Rider
Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Barbarians Minions Witch
Barbarians Witch Bomber Minions
Barbarians Witch Minions
Bomber Barbarians Fireball
Fireball Bomber Minions
Minions Fireball Witch
Barbarians Fireball
Barbarians Witch Minions Archer Queen
Bomber Barbarians
Minions Barbarians Witch Bomber Fireball
Minions Fireball Witch
Barbarians Bomber Minions Fireball Witch
Bomber Fireball Minions Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Bomber Minions Fireball Witch
Fireball Bomber Minions Barbarians Witch
Witch Bomber Minions Barbarians Fireball
Barbarians
Bomber Minions Barbarians Fireball Witch
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Bomber
Barbarians Minions Witch
Barbarians Fireball
Barbarians Witch
Fireball Minions Witch
Minions Barbarians Fireball Witch
Barbarians
Minions Barbarians Fireball Witch
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball Archer Queen
Barbarians Fireball Witch
Bomber Barbarians Fireball Witch
Barbarians Witch Bomber Minions Fireball Archer Queen
Minions Bomber Barbarians Fireball Witch Archer Queen
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Bomber Fireball
Fireball Minions Witch
Bomber Witch
Fireball
Fireball
Minions Fireball
Fireball
Fireball Archer Queen
Fireball
Minions Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Minions
Bomber Fireball
Bomber Fireball Witch
Minions Fireball
Fireball
Barbarians Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Minions Barbarians Fireball Witch
Fireball Witch Archer Queen
Fireball
Fireball
Bomber Fireball
Fireball Archer Queen
Archer Queen
Minions Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball Witch Archer Queen
Fireball

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