My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Dark Prince
Giant Snowball
Bomber Minions Cannon Hog Rider
Zap
Bomber Minions Cannon Dark Prince
Barbarian Barrel
Bomber Cannon Dark Prince Electro Wizard
The Log
Bomber Cannon Hog Rider Dark Prince
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Hog Rider Dark Prince Electro Wizard
Fireball
Bomber Minions Cannon Hog Rider Electro Wizard
Poison
Bomber Minions Cannon Electro Wizard
Lightning
Cannon Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Cannon Fireball Hog Rider Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Dark Prince
Minions
Hog Rider Bomber Dark Prince
Cannon
Fireball
Hog Rider Dark Prince The Log Electro Wizard
Hog Rider
Minions Fireball The Log Bomber Dark Prince Electro Wizard
Dark Prince
Bomber Minions Fireball Hog Rider Electro Wizard
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider Dark Prince

Defense Synergies 2 16

Bomber
Cannon Dark Prince The Log Electro Wizard
Minions
Cannon Dark Prince The Log Electro Wizard
Cannon
The Log Bomber Minions Fireball Dark Prince Electro Wizard
Fireball
The Log Cannon Dark Prince Electro Wizard
Hog Rider
Dark Prince
Bomber Minions Cannon Fireball The Log Electro Wizard
The Log
Cannon Fireball Bomber Minions Dark Prince Electro Wizard
Electro Wizard
Bomber Minions Cannon Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Fireball The Log Electro Wizard
Minions Cannon Dark Prince The Log Electro Wizard
Cannon Bomber Minions Dark Prince Electro Wizard
Cannon Minions Dark Prince Electro Wizard
Bomber Fireball Dark Prince The Log
Fireball The Log Bomber Minions Cannon Dark Prince Electro Wizard
Minions Electro Wizard Cannon Fireball
Cannon Fireball The Log Electro Wizard
Cannon Minions
Bomber Cannon Dark Prince Electro Wizard
Minions Electro Wizard Bomber Cannon Fireball Dark Prince The Log
Minions Fireball Electro Wizard
Cannon Bomber Minions Fireball Dark Prince The Log Electro Wizard
Bomber Fireball Minions Cannon Dark Prince The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Bomber Minions Cannon Fireball Dark Prince Electro Wizard
Cannon Fireball Bomber Minions Dark Prince The Log Electro Wizard
The Log Bomber Minions Cannon Fireball Dark Prince Electro Wizard
Cannon Electro Wizard
Bomber Dark Prince Minions Cannon Fireball The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Bomber The Log
Minions Dark Prince The Log Electro Wizard
Dark Prince Fireball The Log Electro Wizard
Cannon Dark Prince
Fireball Minions Electro Wizard
Dark Prince Minions Fireball Electro Wizard
Dark Prince
Electro Wizard Minions Fireball Dark Prince The Log
Cannon
Minions Dark Prince
Fireball Dark Prince The Log Electro Wizard
Dark Prince Cannon Fireball
Bomber Cannon Fireball
Electro Wizard Bomber Minions Fireball Dark Prince The Log
Minions Bomber Cannon Fireball Dark Prince The Log Electro Wizard
Bomber Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Bomber Fireball Dark Prince The Log
Fireball Minions
Bomber The Log
Fireball The Log
Fireball The Log
Minions Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Minions
Bomber Fireball Dark Prince The Log Electro Wizard
Bomber Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Dark Prince
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Minions Fireball
Fireball
Bomber Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Bomber Fireball
Fireball
Dark Prince
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball

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