My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Bomber Minions Skeleton Army Inferno Dragon Skeleton King
Zap
Bomber Minions Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Bomber Elixir Golem Skeleton Army Skeleton King
The Log
Bomber Elixir Golem Skeleton Army Skeleton King
Earthquake
Bomber Elixir Golem Skeleton Army Skeleton King
Arrows
Bomber Minions Skeleton Army Skeleton King
Royal Delivery
Bomber Minions Elixir Golem Skeleton Army Inferno Dragon Skeleton King
Fireball
Bomber Minions Elixir Golem Skeleton Army Inferno Dragon Skeleton King
Poison
Bomber Minions Elixir Golem Skeleton Army Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Minions Elixir Golem Skeleton Army Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Minions Elixir Golem

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elixir Golem Mega Knight
Minions
Rage Mega Knight Bomber Elixir Golem Inferno Dragon Skeleton King
Elixir Golem
Rage Bomber Minions Inferno Dragon
Rage
Minions Elixir Golem
Skeleton Army
Skeleton King
Inferno Dragon
Mega Knight Minions Elixir Golem
Mega Knight
Minions Inferno Dragon Bomber
Skeleton King
Skeleton Army Minions

Defense Synergies 0 5

Bomber
Minions
Mega Knight
Elixir Golem
Rage
Skeleton Army
Inferno Dragon Skeleton King
Inferno Dragon
Skeleton Army Mega Knight Skeleton King
Mega Knight
Minions Inferno Dragon
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Skeleton Army Inferno Dragon Minions Mega Knight
Skeleton Army Mega Knight Bomber Minions Inferno Dragon
Skeleton Army Inferno Dragon Minions Mega Knight Skeleton King
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Minions Mega Knight
Minions Inferno Dragon
Mega Knight
Inferno Dragon Minions Skeleton Army Skeleton King
Skeleton Army Bomber Mega Knight
Minions Skeleton Army Bomber Mega Knight Skeleton King
Minions Inferno Dragon
Skeleton Army Mega Knight Bomber Minions
Bomber Skeleton Army Mega Knight Minions Skeleton King
Skeleton Army Inferno Dragon Mega Knight Skeleton King
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Bomber Minions Skeleton Army
Mega Knight Bomber Minions Skeleton Army
Bomber Minions Inferno Dragon Mega Knight
Inferno Dragon
Bomber Skeleton Army Mega Knight Minions
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomber Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Minions
Skeleton Army Minions
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Minions Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight Skeleton King
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Minions Inferno Dragon Skeleton King
Minions Mega Knight Bomber Inferno Dragon Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Mega Knight
Minions
Bomber
Minions
Minions
Bomber
Mega Knight
Bomber Minions
Bomber Mega Knight
Bomber Mega Knight
Minions Mega Knight
Bomber Mega Knight
Inferno Dragon
Mega Knight
Minions
Bomber Mega Knight
Mega Knight
Minions Skeleton Army
Mega Knight
Bomber Skeleton King
Mega Knight
Minions Skeleton King
Mega Knight
Inferno Dragon
Mega Knight

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