My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Witch Princess
Zap
Bomber Minions Witch Princess
Barbarian Barrel
Bomber Wizard Witch Princess Ice Wizard
The Log
Bomber Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch Princess
Royal Delivery
Bomber Minions Wizard Witch Princess Ice Wizard
Fireball
Bomber Minions Wizard Witch Princess Ice Wizard
Poison
Bomber Minions Wizard Witch Princess Ice Wizard
Lightning
Wizard Witch Ice Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Princess Ice Wizard Fireball Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Princess Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions
Minions
Giant Bomber
Fireball
Giant Princess
Giant
Bomber Minions Fireball Wizard Witch Princess Ice Wizard
Wizard
Giant
Witch
Giant
Princess
Fireball Giant
Ice Wizard
Giant

Defense Synergies 0 6

Bomber
Minions
Ice Wizard
Fireball
Princess Ice Wizard
Giant
Wizard
Ice Wizard
Witch
Ice Wizard
Princess
Fireball Ice Wizard
Ice Wizard
Minions Fireball Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Wizard
Minions Witch Ice Wizard
Witch Bomber Minions Ice Wizard
Witch Minions Ice Wizard
Bomber Fireball Princess
Fireball Bomber Minions Ice Wizard
Minions Fireball Wizard Witch Princess Ice Wizard
Fireball
Witch Minions Princess Ice Wizard
Bomber Ice Wizard
Minions Witch Ice Wizard Bomber Fireball Wizard Princess
Minions Fireball Wizard Witch Princess Ice Wizard
Bomber Minions Fireball Wizard Witch Ice Wizard
Bomber Fireball Wizard Minions Witch Princess
Fireball
Wizard Bomber Minions Fireball Witch
Fireball Bomber Minions Wizard Witch Ice Wizard
Wizard Witch Bomber Minions Fireball Princess Ice Wizard
Bomber Wizard Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Bomber Wizard
Minions Witch
Fireball
Witch
Fireball Wizard Minions Witch Princess Ice Wizard
Minions Fireball Witch Ice Wizard
Minions Fireball Witch
Witch
Minions Witch
Fireball
Fireball Wizard Witch
Wizard Bomber Fireball Witch Princess
Witch Bomber Minions Fireball
Minions Bomber Fireball Wizard Witch Princess Ice Wizard
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Ice Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Minions Witch Princess Ice Wizard
Bomber Wizard Witch Princess
Fireball Wizard Princess Ice Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Bomber Fireball Wizard Witch Princess
Fireball Wizard Princess
Fireball
Bomber Minions
Bomber Fireball Wizard Princess
Bomber Fireball Wizard Witch Princess
Minions Fireball
Fireball Wizard Princess
Fireball
Bomber Fireball Wizard Witch Princess Ice Wizard
Witch
Fireball Wizard Witch Princess Ice Wizard
Fireball Wizard Witch Princess
Fireball
Fireball Wizard Witch Princess Ice Wizard
Minions Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Minions Fireball Witch Princess
Fireball Wizard Witch Princess Ice Wizard
Fireball
Fireball Wizard Princess
Bomber Fireball Wizard Princess
Fireball
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess
Fireball Wizard

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