My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel Guards Dark Prince Bandit
Giant Snowball
Bomber Minions Goblin Barrel Guards
Zap
Bomber Minions Goblin Barrel Guards Dark Prince Bandit
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Guards Dark Prince Bandit
The Log
Bomber Goblin Barrel Guards Dark Prince Bandit
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Minions Goblin Barrel Guards
Royal Delivery
Bomber Minions Valkyrie Goblin Barrel Guards Dark Prince Bandit
Fireball
Bomber Minions Goblin Barrel Bandit
Poison
Bomber Minions Guards
Lightning
Valkyrie Dark Prince Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Barrel Guards Bandit Fireball Valkyrie Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Barrel Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie Dark Prince Bandit
Minions
Bomber Valkyrie Dark Prince Bandit
Fireball
Dark Prince
Valkyrie
Goblin Barrel Bomber Minions Dark Prince Bandit
Goblin Barrel
Valkyrie Dark Prince Guards Bandit
Guards
Goblin Barrel Bandit
Dark Prince
Goblin Barrel Bomber Minions Fireball Valkyrie Bandit
Bandit
Bomber Minions Valkyrie Goblin Barrel Guards Dark Prince

Defense Synergies 1 11

Bomber
Valkyrie Guards Dark Prince Bandit
Minions
Valkyrie Dark Prince Bandit
Fireball
Valkyrie Dark Prince Bandit
Valkyrie
Minions Bomber Fireball Bandit
Goblin Barrel
Guards
Bomber
Dark Prince
Bomber Minions Fireball Bandit
Bandit
Bomber Minions Fireball Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie
Minions Valkyrie Dark Prince Bandit
Bomber Minions Valkyrie Dark Prince Bandit
Minions Valkyrie Guards Dark Prince Bandit
Bomber Fireball Valkyrie Dark Prince
Fireball Bomber Minions Valkyrie Guards Dark Prince Bandit
Minions Fireball
Fireball Valkyrie Bandit
Minions
Guards Bomber Valkyrie Dark Prince Bandit
Minions Valkyrie Guards Bomber Fireball Dark Prince Bandit
Minions Fireball
Bomber Minions Fireball Valkyrie Guards Dark Prince Bandit
Bomber Fireball Valkyrie Minions Guards Dark Prince
Bandit
Fireball Bandit
Bomber Minions Fireball Valkyrie Dark Prince
Fireball Valkyrie Bomber Minions Guards Dark Prince Bandit
Valkyrie Bomber Minions Fireball Guards Dark Prince Bandit
Bomber Valkyrie Dark Prince Minions Fireball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Dark Prince Bandit
Fireball Bandit Bomber Valkyrie
Guards Bandit Minions Valkyrie Dark Prince
Valkyrie Guards Dark Prince Fireball Bandit
Valkyrie Guards Dark Prince Bandit
Fireball Minions
Guards Dark Prince Minions Fireball Valkyrie Bandit
Valkyrie Dark Prince
Minions Fireball Valkyrie Dark Prince Bandit
Guards
Minions Valkyrie Guards Dark Prince
Fireball Valkyrie Guards Dark Prince
Dark Prince Fireball Valkyrie Guards Bandit
Bomber Fireball Valkyrie
Guards Bomber Minions Fireball Valkyrie Dark Prince
Minions Valkyrie Bomber Fireball Dark Prince
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie Guards Dark Prince
Bomber Fireball Valkyrie Dark Prince
Fireball Minions
Bomber
Fireball
Fireball Bandit
Minions Fireball Guards
Fireball Valkyrie Dark Prince Bandit
Fireball
Fireball Bandit
Minions Fireball Bandit
Fireball
Bomber Fireball Bandit
Fireball Bandit
Fireball
Bomber Minions
Bomber Fireball Dark Prince Bandit
Bomber Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Dark Prince
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Minions Fireball Guards
Fireball
Bomber Fireball Bandit
Fireball
Fireball
Minions Fireball Guards Dark Prince Bandit
Fireball
Fireball
Fireball Valkyrie Dark Prince
Bomber Fireball
Fireball
Dark Prince
Minions Fireball Guards
Fireball
Fireball Dark Prince Bandit
Fireball

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