My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider
Zap
Bomber Minions Firecracker
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Minions Firecracker
Royal Delivery
Bomber Minions Firecracker Hog Rider
Fireball
Bomber Minions Firecracker Hog Rider
Poison
Bomber Minions Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage Minions Firecracker Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Rage Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Mega Knight
Minions
Hog Rider Rage Mega Knight Bomber Firecracker
Firecracker
Hog Rider Minions Mirror Mega Knight
Fireball
Hog Rider Mirror Mega Knight
Hog Rider
Minions Firecracker Fireball Rage Bomber Mirror Mega Knight
Mirror
Fireball Firecracker Hog Rider
Rage
Minions Hog Rider
Mega Knight
Minions Bomber Firecracker Fireball Hog Rider

Defense Synergies 1 6

Bomber
Minions
Firecracker Mega Knight
Firecracker
Minions Mirror Mega Knight
Fireball
Mirror Mega Knight
Hog Rider
Mirror
Fireball Firecracker Mega Knight
Rage
Mega Knight
Minions Firecracker Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Fireball
Minions Firecracker Mega Knight
Mega Knight Bomber Minions
Minions Firecracker Mega Knight
Bomber Firecracker Fireball Mega Knight
Fireball Bomber Minions Firecracker Mega Knight
Minions Firecracker Fireball
Fireball Mega Knight
Minions
Bomber Firecracker Mega Knight
Minions Bomber Firecracker Fireball Mega Knight
Minions Firecracker Fireball
Mega Knight Bomber Minions Fireball
Bomber Fireball Mega Knight Minions Firecracker
Mega Knight
Fireball Mega Knight
Mega Knight Bomber Minions Firecracker Fireball
Fireball Mega Knight Bomber Minions Firecracker
Bomber Minions Firecracker Fireball Mega Knight
Bomber Mega Knight Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Bomber Firecracker Mega Knight
Mega Knight Minions
Mega Knight Fireball
Mega Knight
Firecracker Fireball Minions
Minions Fireball
Mega Knight
Mega Knight Minions Firecracker Fireball
Mega Knight Minions
Mega Knight Fireball
Mega Knight Fireball
Bomber Firecracker Fireball Mega Knight
Bomber Minions Firecracker Fireball
Minions Mega Knight Bomber Firecracker Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Bomber Fireball Firecracker Mega Knight
Firecracker Fireball Minions
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Bomber Minions
Bomber Firecracker Fireball Mega Knight
Bomber Firecracker Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Firecracker Bomber Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Bomber Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Minions Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Mega Knight
Bomber Firecracker Fireball
Fireball
Firecracker Mega Knight
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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