My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Mega Minion Dark Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Dark Prince Bandit
Giant Snowball
Bomber Minions Mega Minion
Zap
Bomber Minions Firecracker Dark Prince Bandit
Barbarian Barrel
Bomber Firecracker Tesla Dark Prince Bandit
The Log
Bomber Firecracker Dark Prince Bandit
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Minions Firecracker
Royal Delivery
Bomber Minions Firecracker Mega Minion Dark Prince P.E.K.K.A Bandit
Fireball
Bomber Minions Firecracker Tesla Mega Minion Bandit
Poison
Bomber Minions Firecracker Mega Minion
Lightning
Tesla Mega Minion Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Firecracker Mega Minion Bandit Tesla Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Firecracker Mega Minion

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Dark Prince P.E.K.K.A Bandit
Minions
Bomber Firecracker Dark Prince P.E.K.K.A Bandit
Firecracker
Minions Mega Minion Dark Prince P.E.K.K.A Bandit
Tesla
Mega Minion
Firecracker
Dark Prince
Bomber Minions Firecracker Bandit
P.E.K.K.A
Bomber Minions Firecracker
Bandit
Bomber Minions Firecracker Dark Prince

Defense Synergies 0 19

Bomber
Tesla Dark Prince P.E.K.K.A Bandit
Minions
Firecracker Tesla Dark Prince P.E.K.K.A Bandit
Firecracker
Minions Tesla Mega Minion Dark Prince P.E.K.K.A Bandit
Tesla
Bomber Minions Firecracker Mega Minion Dark Prince
Mega Minion
Firecracker Tesla Dark Prince Bandit
Dark Prince
Bomber Minions Firecracker Tesla Mega Minion Bandit
P.E.K.K.A
Bomber Minions Firecracker
Bandit
Bomber Minions Firecracker Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Tesla Mega Minion
P.E.K.K.A Minions Firecracker Tesla Mega Minion Dark Prince Bandit
Tesla P.E.K.K.A Bomber Minions Mega Minion Dark Prince Bandit
Tesla P.E.K.K.A Minions Firecracker Mega Minion Dark Prince Bandit
Bomber Firecracker Dark Prince P.E.K.K.A
Bomber Minions Firecracker Tesla Mega Minion Dark Prince Bandit
Minions Tesla Mega Minion Firecracker
Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A Minions
Bomber Firecracker Tesla Dark Prince Bandit
Minions Bomber Firecracker Tesla Mega Minion Dark Prince Bandit
Minions Tesla Mega Minion Firecracker
Tesla P.E.K.K.A Bomber Minions Dark Prince Bandit
Bomber Minions Firecracker Tesla Mega Minion Dark Prince P.E.K.K.A
P.E.K.K.A Tesla Bandit
Tesla P.E.K.K.A Bandit
Tesla Bomber Minions Firecracker Dark Prince P.E.K.K.A
Tesla Bomber Minions Firecracker Mega Minion Dark Prince Bandit
Bomber Minions Firecracker Tesla Mega Minion Dark Prince Bandit
P.E.K.K.A Tesla
Bomber Dark Prince Minions Firecracker Tesla P.E.K.K.A Bandit
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince P.E.K.K.A Bandit
Bandit Bomber Firecracker Tesla Mega Minion
P.E.K.K.A Bandit Minions Dark Prince
Dark Prince P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla Dark Prince Bandit
Firecracker Minions Tesla
Dark Prince P.E.K.K.A Minions Tesla Mega Minion Bandit
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Minions Firecracker Mega Minion Dark Prince Bandit
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Minions Tesla Mega Minion Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Tesla Bandit
Bomber Firecracker Tesla
Tesla Bomber Minions Firecracker Mega Minion Dark Prince P.E.K.K.A
Minions Bomber Firecracker Tesla Mega Minion Dark Prince P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Dark Prince
Bomber Firecracker Dark Prince
Firecracker Minions Mega Minion
Bomber Firecracker
Firecracker
Firecracker Bandit
Minions
Firecracker Dark Prince Bandit
Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Firecracker
Bomber Firecracker Bandit
Firecracker Bandit
Bomber Minions
Bomber Firecracker Mega Minion Dark Prince Bandit
Bomber Firecracker
Minions
Firecracker Bomber Dark Prince
Mega Minion
Firecracker Bandit
Bandit
Firecracker Bandit
Firecracker
Minions Firecracker Mega Minion
Mega Minion
Bomber Bandit
Firecracker
P.E.K.K.A
Firecracker
Minions Dark Prince Bandit
Firecracker Mega Minion
Firecracker Mega Minion Dark Prince
Bomber Firecracker
Firecracker Mega Minion Dark Prince P.E.K.K.A
Minions Firecracker
Firecracker
Firecracker Dark Prince Bandit
P.E.K.K.A
Firecracker

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