My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Bandit Fisherman
Giant Snowball
Bomber Minions Fisherman
Zap
Bomber Minions Firecracker Bandit Fisherman
Barbarian Barrel
Bomber Firecracker Valkyrie Ice Wizard Bandit
The Log
Bomber Firecracker Bandit Fisherman
Earthquake
Bomber Firecracker
Arrows
Bomber Minions Firecracker
Royal Delivery
Bomber Minions Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit Fisherman
Fireball
Bomber Minions Firecracker Ice Wizard Bandit Fisherman
Poison
Bomber Minions Firecracker Ice Wizard Fisherman
Lightning
Valkyrie Ice Wizard Bandit Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Firecracker Ice Wizard Bandit Fisherman Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Firecracker Ice Wizard

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie P.E.K.K.A Bandit
Minions
Bomber Firecracker Valkyrie P.E.K.K.A Bandit Fisherman
Firecracker
Minions Valkyrie P.E.K.K.A Bandit Fisherman
Valkyrie
Bomber Minions Firecracker P.E.K.K.A Bandit Fisherman
P.E.K.K.A
Bomber Minions Firecracker Valkyrie Ice Wizard Fisherman
Ice Wizard
P.E.K.K.A Bandit Fisherman
Bandit
Bomber Minions Firecracker Valkyrie Ice Wizard
Fisherman
Minions Firecracker Valkyrie P.E.K.K.A Ice Wizard

Defense Synergies 2 22

Bomber
Valkyrie P.E.K.K.A Bandit Fisherman
Minions
Valkyrie Firecracker P.E.K.K.A Ice Wizard Bandit Fisherman
Firecracker
Valkyrie Minions P.E.K.K.A Ice Wizard Bandit Fisherman
Valkyrie
Minions Firecracker Bomber P.E.K.K.A Ice Wizard Bandit Fisherman
P.E.K.K.A
Bomber Minions Firecracker Valkyrie Ice Wizard Fisherman
Ice Wizard
Minions Firecracker Valkyrie P.E.K.K.A Bandit Fisherman
Bandit
Bomber Minions Firecracker Valkyrie Ice Wizard Fisherman
Fisherman
Bomber Minions Firecracker Valkyrie P.E.K.K.A Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Valkyrie
P.E.K.K.A Minions Firecracker Valkyrie Ice Wizard Bandit Fisherman
P.E.K.K.A Fisherman Bomber Minions Valkyrie Ice Wizard Bandit
P.E.K.K.A Minions Firecracker Valkyrie Ice Wizard Bandit Fisherman
Bomber Firecracker Valkyrie P.E.K.K.A
Bomber Minions Firecracker Valkyrie Ice Wizard Bandit
Minions Firecracker Ice Wizard
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Minions Ice Wizard Fisherman
Bomber Firecracker Valkyrie Ice Wizard Bandit Fisherman
Minions Valkyrie Ice Wizard Bomber Firecracker Bandit Fisherman
Minions Firecracker Ice Wizard
P.E.K.K.A Bomber Minions Valkyrie Ice Wizard Bandit
Bomber Valkyrie Minions Firecracker P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit Fisherman
Bomber Minions Firecracker Valkyrie P.E.K.K.A Fisherman
Valkyrie Bomber Minions Firecracker Ice Wizard Bandit Fisherman
Valkyrie Bomber Minions Firecracker Ice Wizard Bandit Fisherman
P.E.K.K.A Fisherman
Bomber Valkyrie Minions Firecracker P.E.K.K.A Bandit Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Fisherman
Bandit Bomber Firecracker Valkyrie Fisherman
P.E.K.K.A Bandit Minions Valkyrie Fisherman
Valkyrie P.E.K.K.A Bandit Fisherman
P.E.K.K.A Valkyrie Bandit Fisherman
Firecracker Minions Ice Wizard
P.E.K.K.A Minions Valkyrie Ice Wizard Bandit
P.E.K.K.A Valkyrie Fisherman
P.E.K.K.A Minions Firecracker Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Bandit
Bomber Firecracker Valkyrie
Bomber Minions Firecracker Valkyrie P.E.K.K.A Fisherman
Minions Valkyrie Bomber Firecracker P.E.K.K.A Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Ice Wizard Bandit Fisherman
Bandit
Firecracker Valkyrie
Bomber Firecracker Valkyrie
Firecracker Minions Ice Wizard
Bomber Firecracker
Firecracker Ice Wizard
Firecracker Bandit Fisherman
Minions Fisherman
Firecracker Valkyrie Bandit Fisherman
Firecracker
Firecracker Bandit Fisherman
Minions Firecracker Bandit Fisherman
Firecracker Fisherman
Bomber Firecracker Bandit
Firecracker Bandit
Bomber Minions Fisherman
Bomber Firecracker Bandit Fisherman
Bomber Firecracker Valkyrie
Minions
Fisherman
Firecracker Bomber Valkyrie Ice Wizard
Fisherman
Firecracker Ice Wizard Bandit Fisherman
Bandit Fisherman
Firecracker Bandit Fisherman
Firecracker Ice Wizard
Minions Firecracker
Bomber Bandit
Firecracker
P.E.K.K.A
Firecracker
Minions Bandit
Firecracker Ice Wizard
Firecracker Valkyrie
Bomber Firecracker
Firecracker P.E.K.K.A
Minions Firecracker
Firecracker
Firecracker Bandit
P.E.K.K.A
Firecracker
Fisherman

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