My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Wizard Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Skeleton Dragons
Zap
Bomber Minions
Barbarian Barrel
Bomber Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Minions Skeleton Dragons
Royal Delivery
Bomber Minions Skeleton Dragons Wizard
Fireball
Bomber Minions Skeleton Dragons Wizard
Poison
Bomber Minions Skeleton Dragons Wizard
Lightning
Skeleton Dragons Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Minions Skeleton Dragons Fireball Golden Knight Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Minions Skeleton Dragons

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions
Minions
Bomber
Skeleton Dragons
Mirror
Fireball
Mirror Golden Knight
Wizard
Mirror
Fireball Electro Giant Skeleton Dragons
Electro Giant
Mirror Golden Knight
Golden Knight
Electro Giant Fireball

Defense Synergies 1 8

Bomber
Electro Giant Golden Knight
Minions
Golden Knight
Skeleton Dragons
Fireball Mirror
Fireball
Mirror Skeleton Dragons Golden Knight
Wizard
Golden Knight
Mirror
Fireball Skeleton Dragons
Electro Giant
Bomber Golden Knight
Golden Knight
Bomber Minions Fireball Wizard Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Skeleton Dragons Fireball Wizard Golden Knight
Bomber Minions Skeleton Dragons
Bomber Minions Skeleton Dragons
Bomber Minions Skeleton Dragons
Bomber Fireball
Fireball Bomber Minions Skeleton Dragons
Minions Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Electro Giant Golden Knight
Minions
Bomber
Minions Skeleton Dragons Bomber Fireball Wizard Electro Giant
Minions Skeleton Dragons Fireball Wizard
Bomber Minions Skeleton Dragons Fireball Wizard
Bomber Fireball Wizard Minions Skeleton Dragons Golden Knight
Fireball Electro Giant
Wizard Bomber Minions Skeleton Dragons Fireball
Fireball Bomber Minions Skeleton Dragons Wizard Golden Knight
Wizard Bomber Minions Skeleton Dragons Fireball
Bomber Skeleton Dragons Wizard Minions Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Bomber Skeleton Dragons Wizard
Minions Golden Knight
Fireball
Skeleton Dragons Fireball Wizard Electro Giant Minions
Minions Fireball
Minions Skeleton Dragons Fireball
Skeleton Dragons
Minions Golden Knight
Fireball Electro Giant
Fireball Wizard Golden Knight
Wizard Bomber Skeleton Dragons Fireball Electro Giant
Electro Giant Bomber Minions Skeleton Dragons Fireball Golden Knight
Minions Bomber Skeleton Dragons Fireball Wizard Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Golden Knight
Fireball Skeleton Dragons Golden Knight
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Fireball Wizard Skeleton Dragons
Skeleton Dragons Fireball Wizard Electro Giant Minions
Bomber Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard Golden Knight
Minions Fireball
Skeleton Dragons Fireball Wizard Golden Knight
Fireball Skeleton Dragons Wizard
Skeleton Dragons Fireball Golden Knight
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball Wizard Golden Knight
Skeleton Dragons Fireball Wizard
Fireball
Bomber Minions Skeleton Dragons
Bomber Skeleton Dragons Fireball Wizard
Bomber Skeleton Dragons Fireball Wizard Electro Giant Golden Knight
Minions Skeleton Dragons Fireball
Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Electro Giant Bomber Skeleton Dragons Fireball Wizard
Fireball Skeleton Dragons Wizard Golden Knight
Fireball Skeleton Dragons Wizard Golden Knight
Fireball Skeleton Dragons Golden Knight
Skeleton Dragons Fireball Wizard Electro Giant
Minions Skeleton Dragons Fireball Wizard Electro Giant
Fireball
Bomber Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Fireball Wizard
Minions Fireball
Fireball Skeleton Dragons Wizard
Fireball
Fireball Skeleton Dragons Wizard
Bomber Skeleton Dragons Fireball Wizard
Fireball Electro Giant
Skeleton Dragons
Electro Giant Minions Skeleton Dragons Fireball Golden Knight
Skeleton Dragons Fireball
Fireball Electro Giant Golden Knight

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