My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Skeleton Army
Giant Snowball
Bomber Minions Tombstone Battle Ram Goblin Hut Skeleton Army
Zap
Bomber Minions Tombstone Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Bomber Tombstone Battle Ram Goblin Hut Skeleton Army
The Log
Bomber Tombstone Mini P.E.K.K.A Battle Ram Goblin Hut Skeleton Army
Earthquake
Bomber Tombstone Goblin Hut Skeleton Army
Arrows
Bomber Minions Tombstone Goblin Hut Skeleton Army
Royal Delivery
Bomber Minions Mini P.E.K.K.A Battle Ram Goblin Hut Skeleton Army
Fireball
Bomber Minions Tombstone Battle Ram Goblin Hut Skeleton Army
Poison
Bomber Minions Tombstone Goblin Hut Skeleton Army
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Battle Ram Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Tombstone Skeleton Army Mini P.E.K.K.A Battle Ram Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Tombstone Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Battle Ram
Minions
Bomber Mini P.E.K.K.A Battle Ram
Tombstone
Mini P.E.K.K.A
Bomber Minions Goblin Hut
Battle Ram
Bomber Minions Goblin Hut
Goblin Hut
Mini P.E.K.K.A Battle Ram
Rocket
Skeleton Army

Defense Synergies 0 7

Bomber
Tombstone Mini P.E.K.K.A
Minions
Tombstone
Tombstone
Bomber Minions Rocket
Mini P.E.K.K.A
Bomber Goblin Hut Skeleton Army
Battle Ram
Goblin Hut
Mini P.E.K.K.A Skeleton Army
Rocket
Tombstone
Skeleton Army
Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Tombstone Goblin Hut
Mini P.E.K.K.A Skeleton Army Minions Tombstone Goblin Hut
Mini P.E.K.K.A Goblin Hut Rocket Skeleton Army Bomber Minions Tombstone
Mini P.E.K.K.A Goblin Hut Skeleton Army Minions Tombstone
Bomber Tombstone Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Bomber Minions
Minions Rocket Tombstone Goblin Hut
Rocket
Mini P.E.K.K.A Minions Tombstone Goblin Hut Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Minions Skeleton Army Bomber Tombstone Goblin Hut
Minions Goblin Hut
Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army Bomber Minions Rocket
Bomber Rocket Skeleton Army Minions Tombstone Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army Tombstone Goblin Hut
Rocket Skeleton Army Mini P.E.K.K.A Goblin Hut
Bomber Minions Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army
Tombstone Bomber Minions Goblin Hut Skeleton Army
Bomber Minions Tombstone Goblin Hut
Mini P.E.K.K.A Goblin Hut
Bomber Skeleton Army Minions Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Goblin Hut
Bomber Mini P.E.K.K.A Rocket
Tombstone Skeleton Army Minions Mini P.E.K.K.A Goblin Hut Rocket
Mini P.E.K.K.A Rocket Skeleton Army
Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army
Rocket Minions Goblin Hut
Mini P.E.K.K.A Rocket Skeleton Army Minions Tombstone Goblin Hut
Mini P.E.K.K.A Skeleton Army
Rocket Minions Tombstone Mini P.E.K.K.A Goblin Hut Skeleton Army
Tombstone Goblin Hut Skeleton Army
Minions Tombstone Mini P.E.K.K.A Goblin Hut
Rocket Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Tombstone
Bomber Skeleton Army
Tombstone Goblin Hut Skeleton Army Bomber Minions Mini P.E.K.K.A Rocket
Minions Bomber Mini P.E.K.K.A Goblin Hut
Bomber Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut
Rocket
Bomber Rocket
Minions Rocket
Bomber
Rocket Minions Mini P.E.K.K.A
Rocket
Rocket
Rocket Goblin Hut
Minions Rocket
Goblin Hut
Rocket Bomber Goblin Hut
Goblin Hut Rocket
Rocket
Bomber Minions Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A
Rocket Bomber
Rocket Minions
Rocket
Rocket
Rocket
Bomber
Rocket
Rocket Minions Goblin Hut
Mini P.E.K.K.A
Bomber Rocket
Rocket
Rocket
Minions Tombstone Goblin Hut Rocket Skeleton Army
Rocket
Mini P.E.K.K.A Rocket
Bomber
Rocket
Minions Rocket
Rocket
Rocket
Rocket

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