My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Furnace Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton
Giant Snowball
Bomber Bats Furnace
Zap
Bomber Bats Firecracker Mortar Furnace
Barbarian Barrel
Bomber Firecracker Mortar Furnace Hunter Giant Skeleton
The Log
Bomber Firecracker Furnace Hunter Giant Skeleton
Earthquake
Bomber Firecracker Mortar Furnace
Arrows
Bomber Bats Firecracker Furnace
Royal Delivery
Bomber Bats Firecracker Hunter Giant Skeleton
Fireball
Bomber Firecracker Mortar Furnace Hunter
Poison
Bomber Bats Firecracker Mortar Furnace Hunter
Lightning
Mortar Furnace Hunter
Rocket
Mortar Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mortar Furnace Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Firecracker Mortar Furnace Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Giant Skeleton
Bats
Giant Skeleton Bomber Firecracker Mortar
Firecracker
Bats Mortar Mirror Giant Skeleton
Mortar
Bomber Bats Firecracker Hunter
Furnace
Mirror Giant Skeleton
Mirror
Firecracker Furnace Giant Skeleton
Hunter
Mortar Giant Skeleton
Giant Skeleton
Bats Bomber Firecracker Furnace Mirror Hunter

Defense Synergies 1 13

Bomber
Bats Mortar
Bats
Bomber Firecracker Mortar Hunter Giant Skeleton
Firecracker
Bats Mortar Mirror Hunter Giant Skeleton
Mortar
Bomber Bats Firecracker Mirror
Furnace
Mirror
Mirror
Furnace Firecracker Mortar Hunter
Hunter
Bats Firecracker Mirror Giant Skeleton
Giant Skeleton
Bats Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar
Hunter Bats Firecracker Mortar Furnace
Mortar Furnace Hunter Bomber Bats Giant Skeleton
Hunter Bats Firecracker Mortar Furnace
Bomber Firecracker Giant Skeleton
Bomber Bats Firecracker Furnace Hunter
Bats Furnace Hunter Firecracker Mortar
Giant Skeleton
Hunter Mortar Furnace
Bomber Firecracker Hunter Giant Skeleton
Bats Bomber Firecracker Furnace Hunter Giant Skeleton
Hunter Bats Firecracker Furnace
Mortar Furnace Hunter Bomber Bats Giant Skeleton
Bomber Bats Firecracker Mortar Furnace Hunter
Mortar Furnace Hunter
Mortar Furnace Hunter
Bomber Bats Firecracker Mortar Furnace Hunter
Mortar Bomber Bats Firecracker Furnace Hunter
Mortar Furnace Hunter Bomber Bats Firecracker Giant Skeleton
Mortar Hunter
Bomber Bats Firecracker Furnace Hunter Giant Skeleton
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
Bomber Firecracker Mortar Hunter
Giant Skeleton Bats Furnace Hunter
Hunter Giant Skeleton Bats
Giant Skeleton Hunter
Firecracker Furnace Bats Hunter
Bats Furnace Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Bats Firecracker Mortar
Bats Hunter Giant Skeleton
Giant Skeleton
Giant Skeleton Hunter
Bomber Firecracker Furnace
Bomber Bats Firecracker Mortar Furnace Hunter Giant Skeleton
Bats Bomber Firecracker Hunter Giant Skeleton
Bomber Mortar Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Giant Skeleton
Firecracker Mortar
Giant Skeleton
Firecracker Giant Skeleton
Bomber Firecracker Mortar Furnace
Firecracker Bats Furnace Hunter
Bomber Firecracker Mortar Furnace
Firecracker Hunter
Firecracker Mortar
Bats
Firecracker Mortar
Firecracker
Firecracker Mortar Hunter
Firecracker Mortar
Firecracker Mortar Furnace
Bomber Firecracker Mortar Furnace Hunter
Firecracker Mortar Furnace
Mortar
Bomber Bats
Bomber Firecracker Mortar Hunter
Bomber Firecracker Mortar
Giant Skeleton
Mortar
Firecracker Bomber Mortar Furnace Hunter
Firecracker Mortar Hunter
Mortar
Firecracker Mortar
Bats Firecracker Furnace Hunter
Bats Firecracker
Bomber Mortar Hunter
Firecracker
Giant Skeleton
Firecracker
Bats
Firecracker Hunter
Firecracker Hunter
Bomber Firecracker Mortar
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Mortar Giant Skeleton
Firecracker Mortar

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