My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Baby Dragon
Zap
Bomber Mortar Skeleton Army
Barbarian Barrel
Bomber Mortar Skeleton Army Electro Wizard
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Mortar Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard
Fireball
Bomber Mortar Skeleton Army Baby Dragon Electro Wizard
Poison
Bomber Mortar Skeleton Army Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Mortar Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Mortar

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Mini P.E.K.K.A Baby Dragon Mega Knight
Mortar
Bomber Baby Dragon The Log
Mini P.E.K.K.A
Bomber Baby Dragon The Log Electro Wizard Mega Knight
Skeleton Army
Baby Dragon
Bomber Mortar Mini P.E.K.K.A Electro Wizard Mega Knight
The Log
Mortar Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Defense Synergies 2 17

Bomber
Mortar Mini P.E.K.K.A The Log Electro Wizard
Mortar
Bomber Skeleton Army Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bomber Skeleton Army Baby Dragon
Skeleton Army
Mortar Mini P.E.K.K.A The Log Electro Wizard
Baby Dragon
Mortar Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Bomber Mortar Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bomber Mortar Skeleton Army The Log Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mortar The Log Electro Wizard Mega Knight
Mortar Mini P.E.K.K.A Skeleton Army Mega Knight Bomber Electro Wizard
Mini P.E.K.K.A Skeleton Army Mortar Electro Wizard Mega Knight
Bomber Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Bomber Baby Dragon Electro Wizard Mega Knight
Electro Wizard Mortar Baby Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mortar Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Bomber Baby Dragon The Log Mega Knight
Baby Dragon Electro Wizard
Mortar Mini P.E.K.K.A Skeleton Army Mega Knight Bomber The Log Electro Wizard
Bomber Skeleton Army Mega Knight Mortar Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mortar Electro Wizard Mega Knight
Skeleton Army Mortar Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bomber Mortar Mini P.E.K.K.A Skeleton Army Electro Wizard
Mortar Mega Knight Bomber Skeleton Army Baby Dragon The Log Electro Wizard
Mortar Baby Dragon The Log Bomber Electro Wizard Mega Knight
Mini P.E.K.K.A Mortar Electro Wizard
Bomber Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Electro Wizard Bomber Mortar Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Electro Wizard Mega Knight Mortar Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Bomber Skeleton Army Baby Dragon Mega Knight
Skeleton Army Electro Wizard Bomber Mortar Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Bomber Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Bomber Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon The Log
Mortar Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Bomber Mortar Baby Dragon The Log Mega Knight
Baby Dragon
Bomber Mortar Baby Dragon The Log
The Log Baby Dragon
The Log Mortar
Mini P.E.K.K.A Electro Wizard
Mortar The Log Electro Wizard
Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon
Mortar Baby Dragon The Log
Bomber Mortar Baby Dragon The Log
Mortar Baby Dragon The Log Mega Knight
Mortar
Bomber Mini P.E.K.K.A
Bomber Mortar Mini P.E.K.K.A Baby Dragon The Log Electro Wizard Mega Knight
Bomber Mortar Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Mortar Baby Dragon The Log
The Log Bomber Mortar Baby Dragon Mega Knight
Mortar The Log Baby Dragon Electro Wizard
Mortar Baby Dragon The Log Mega Knight
Mortar Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bomber Mortar The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Skeleton Army
Baby Dragon Electro Wizard
The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard Mega Knight
The Log Bomber Mortar Baby Dragon
Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Mortar Baby Dragon The Log Electro Wizard Mega Knight
Mortar Mega Knight

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