My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse
Giant Snowball
Bomber Goblin Curse
Zap
Bomber Mortar Goblin Curse
Barbarian Barrel
Bomber Mortar Heal Spirit Goblin Curse
The Log
Bomber Heal Spirit Goblin Curse
Earthquake
Bomber Mortar
Arrows
Bomber Heal Spirit Goblin Curse
Royal Delivery
Bomber Heal Spirit
Fireball
Bomber Mortar
Poison
Bomber Mortar Goblin Curse
Lightning
Mortar Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Goblin Curse Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bomber Rage Goblin Curse Mortar Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Bomber Rage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Heal Spirit Goblin Curse Monk
Mortar
Bomber
Heal Spirit
Bomber
Mirror
Rage
Goblin Curse
Bomber
Goblin Machine
Monk
Bomber

Defense Synergies 0 2

Bomber
Mortar
Mortar
Bomber Mirror
Heal Spirit
Mirror
Mortar
Rage
Goblin Curse
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar
Bomber Mortar Goblin Curse Monk
Mortar Bomber Goblin Curse
Bomber Mortar Goblin Curse Monk
Bomber Monk
Bomber
Mortar Goblin Curse
Monk
Mortar Goblin Curse
Bomber
Goblin Curse Bomber
Goblin Curse
Mortar Bomber Goblin Curse
Bomber Mortar Goblin Curse
Mortar Goblin Curse
Monk Mortar Goblin Curse
Bomber Mortar
Mortar Bomber
Mortar Bomber Goblin Curse
Mortar Goblin Curse
Bomber Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Mortar Monk
Monk
Goblin Curse
Goblin Curse Monk
Goblin Curse
Mortar Monk
Goblin Curse
Monk
Goblin Curse
Bomber Goblin Curse
Bomber Mortar Monk
Bomber Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Monk
Mortar Monk Goblin Curse
Bomber Mortar Goblin Curse
Goblin Curse Monk
Bomber Mortar
Goblin Curse
Monk Mortar
Monk Mortar
Monk Goblin Curse
Mortar
Mortar Monk
Mortar
Bomber Mortar
Mortar
Monk Mortar
Bomber
Bomber Mortar Monk
Bomber Mortar Goblin Curse Monk
Monk
Monk
Mortar Monk
Goblin Curse Bomber Mortar
Mortar Monk
Mortar Monk
Mortar Goblin Curse
Goblin Curse
Bomber Mortar
Monk
Goblin Curse Monk
Goblin Curse Monk
Bomber Mortar
Monk
Mortar Monk

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